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<pubDate>22 Sep 2008 11:50:07 GMT</pubDate>
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<title>Re^2: charecter model for a game from Peter Thielmann (22 Sep 2008, 11:48 am) in group "3d CG Artists"</title>
<link>http://www.xing.com/app/forum?op=showarticles;id=7993722;articleid=13811271#13811271</link>
<description>Right ... KB are definitly not that important. The number of polys in the realtime environment are much more important. And right ... the PS3 can show up to millions of polys in one second - BUT right now I do not know a project that use more than 100k to 300k Polys (for the characters). Surely you still need polys for the environment an so ... ! ;-) Anyway ... you still have the option to use Normal Maps and all other kinds of deforming maps ... So that is more than enough polycount ... 100-300 ...</description>
<author>Peter Thielmann &lt;en-support@xing.com></author>
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<pubDate>Mon, 22 Sep 2008 11:48:33 GMT</pubDate>
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