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<pubDate>18 Jul 2008 18:10:07 GMT</pubDate>
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<title>Finally! WebFlock - A Framework to create Web based Virtual Environments from Sebastian Küpers (18 Jul 2008, 11:16 am) in group "Second Commerce"</title>
<link>http://www.xing.com/app/forum?op=showarticles;id=11038086;articleid=11038086#11038086</link>
<description>Finally! WebFlock - A Framework to create Web based Virtual Environments -------------------------- The Electric Sheep company announced yesterday a new in-house product called WebFlock, which sounds like a nice framework to create web based virtual environments. ESC describes their product as following: &quot;WebFlock is an application for private-labeled, Web-based virtual experiences. It provides a visually immersive environment for social interaction, media consumption and game play.&quot; &quot;At its ...</description>
<author>Sebastian Küpers &lt;en-support@xing.com></author>
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<pubDate>Fri, 18 Jul 2008 11:16:26 GMT</pubDate>
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<title>Project Wonderland - my first steps from Sebastian Küpers (17 Jul 2008, 09:35 am) in group "Second Commerce"</title>
<link>http://www.xing.com/app/forum?op=showarticles;id=11010942;articleid=11010942#11010942</link>
<description>Today I started to play around with Project Wonderland, because it’s in my eyes one of the most promising projects in the realm of future intraverses. It’s a open source project from Sun, which has been build upon different components (like the Project Darkstar) which already existed before and it has all in all a very nice system architecture. Read more about it and also watch a short demo movie on my blog: http://pixelsebi.com/2008-07-17/project-wonderland-my-first-steps/ Best Regards, ...</description>
<author>Sebastian Küpers &lt;en-support@xing.com></author>
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<pubDate>Thu, 17 Jul 2008 09:35:19 GMT</pubDate>
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<title>ON24 Gets $8M+ Investment for Virtual Events from Silvio Remus (16 Jul 2008, 12:02 pm) in group "Second Commerce"</title>
<link>http://www.xing.com/app/forum?op=showarticles;id=10993076;articleid=10993076#10993076</link>
<description>Virtual events company ON24 announced today that it has received more than &#x0024;8 million, bringing its total capital to over &#x0024;46 million, in an equity capital round led U.S. Venture Partners, Canaan Partners, and Rho Ventures as well as an expansion capital round led by Gold Hill Capital. The plan is to use the money to promote global expansion and development of its webcasting services as well as its recently launched, integrated virtual worlds solution, Virtual Show. (via virtualworldsnews.com) ...</description>
<author>Silvio Remus &lt;en-support@xing.com></author>
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<pubDate>Wed, 16 Jul 2008 12:02:07 GMT</pubDate>
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<title>Second Life offers healing, therapeutic options for users from Michael Schumann (12 Jul 2008, 4:07 pm) in group "Second Commerce"</title>
<link>http://www.xing.com/app/forum?op=showarticles;id=10928836;articleid=10928836#10928836</link>
<description>This article is from Friday's edition of the San Francisco Chronicle and I want to share it with you, cause it´s extraordinary and ... it´s true ....so pass it on to all your fellow virtual world critics ... Michael Second Life offers healing, therapeutic options for users Cherilyn Parsons, Special to the Chronicle Friday, July 11, 2008 &quot;Every human being is interested in two kinds of worlds: the Primary, everyday world which he knows through his senses, and a Secondary world or worlds which he  ...</description>
<author>Michael Schumann &lt;en-support@xing.com></author>
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<pubDate>Sat, 12 Jul 2008 16:07:12 GMT</pubDate>
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<title>Google not a Second Life Killer from Michael Schumann (12 Jul 2008, 3:57 pm) in group "Second Commerce"</title>
<link>http://www.xing.com/app/forum?op=showarticles;id=10928724;articleid=10928724#10928724</link>
<description>Here's an interesting link to an article on Google's Lively: http://www.siliconrepublic.com/news/article/11004/new-media/google-not-a-second-life-killer MS</description>
<author>Michael Schumann &lt;en-support@xing.com></author>
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<pubDate>Sat, 12 Jul 2008 15:57:07 GMT</pubDate>
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<title>Who’s winning the War of the Virtual Worlds? from Silvio Remus (11 Jul 2008, 2:15 pm) in group "Second Commerce"</title>
<link>http://www.xing.com/app/forum?op=showarticles;id=10914698;articleid=10914698#10914698</link>
<description>Virtual worlds need new users, particularly new worlds. But there’s only so many users around to sign-up to new worlds. Is supply exceeding demand? At present, quite possibly. In the near future? Even more likely, until new worlds stop relying on viral activities and focus more on more traditional marketing channels to raise their awareness. There’s been a flurry of new worlds catering for kids, tweens and teens (KT&amp;T) lately. Some are in open beta and some are fully live. But how are these ...</description>
<author>Silvio Remus &lt;en-support@xing.com></author>
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<pubDate>Fri, 11 Jul 2008 14:15:38 GMT</pubDate>
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