Egypt Business Network

Cairo (Egypt) is one of the most vibrant cities, this energy enables new opportunities to develop.
This group is about harnessing those opportunities.

Group objectives:
- To create new opportunities through business networking in Egypt.
- To help national professionals develop new business opportunities globally
- To help international professionals do business in Egypt or with Egyptian companies
- To answer questions about Egypt
- To share experiences, what's good and best places to visit

MLM, mass advertising, Spam and UCE messages are NOT allowed.

News

  • 06 Nov 2009

    Egypt offers special zone to India Inc.

    Egypt has invited India to build an India industrial zone in the Suez development area for setting up Joint Ventures (JV) with Egyptian companies. Egypt has offered to designate an area for setting up of the zone exclusively for Indian companies. India could gain significantly from the offer as it would give it easier entry to the European and African markets, since Egypt has preferential access to both.
    Indian companies have, till now, invested about $750 million in 40 projects in Egypt. It has a significant presence in the IT and automobile sector with companies like Wipro, Satyam, Mahindra and Tatas, having invested in the country.

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  • 03 Nov 2009

    Sahara Sun 'to help power Europe'

    A sustainable energy initiative that will start with a huge solar project in the Sahara desert has been announced by a consortium of 12 European businesses.

    The Desertec Industrial Initiative aims to supply Europe with 15% of its energy needs by 2050.

    Companies who signed up to the $400bn (£240bn) venture include Deutsche Bank, Siemens and the energy provider E.On.

    The consortium, which will be based in Munich, hopes to start supplying Europe with electricity by 2015.

    Desertec Industrial Initiative aims to produce solar-generated electricity with a vast network of power plants and transmission grids across North Africa and the Middle East.

    "The time has come to turn this vision into reality," said the company's chief executive, Paul van Son. That implies intensive co-operation with many parties and cultures, to create a sound basis for feasible investments into renewable energy technologies and interconnected grids.

    The first stage will be to build massive solar energy fields across North Africa's Sahara desert, utilising concentrated solar power technology (CPS), which uses parabolic mirrors to focus the Sun's rays on containers of water.

    The super-heated water will power steam turbines to generate electricity 24 hours a day, 52 weeks of the year.

    The electricity will then be transported great distances to Europe, using hi-tech cables that suffer little conductive loss of power.

    The move was "pivotal" in the transition of Europe, North Africa and the Middle East to sustainable energy supplies.

    Currently there are some small initiatives across Spain and parts of North Africa, but the scale of the Desertec initiative will surpass any other comparable projects.

    The initiative has gained the support of the German government of Angela Merkel, who has already expressed a desire to offset a dependence on Russian gas supplies.

    A number of North African countries have also expressed a strong desire to join the project, utilising their main sustainable natural resource - the Sun.

    Some of the power generated by the Sahara solar energy fields will also be used by domestic African consumers, Desertec is keen to stress. North Africa has a small population relative to the size of its desert terrain, it says.

    The concept was first announced in 2007 by the Desertec Foundation, with small pilot projects based in North Africa. Prince Hassan of Jordan has previously been mentioned as a big supporter.

    Companies signed up to the consortium include ABB, Abengoa Solar, Cevital, HSH Nordbank, MAN Solar Millennium, Munich Re, M+W Zander, RWE and Schott Solar.

    1 Comment

  • 01 Nov 2009

    Egyptian video game on global scene

    **For the first time a video game developed by Egyptian coders makes it on the global scene**



    Choose your side in the battle of technology versus humanity.Manipulate your environment and kill your enemies with your choice of gunfire or telekinetic superpowers.Use your mind to rip objects from the environment and smash them in any direction.”

    CellFactor: Psychokinetic Wars, a downloadable videogame available for Xbox and PlayStation 3, made it to the XBOX Live Arcade (XBLA) top ten best selling list in June, one month after its release. Timeline Interactive, the company that developed the game, says it is the first studio in the Middle East to publish a top ten game on XBLA.

    Egypt has not been known for game development. Previous experiences were limited to a few modest attempts to Arab-ize established games or create simple games with an ancient Egyptian or Islamic theme. CellFactor, entirely core developed (including all of the coding, but not necessarily the design and testing) by an Egyptian team of five young coders at Timeline Interactive, shows the potential for Egyptian programmers to get involved in the global market, which some analysts value at $120 billion.

    CellFactor: The Beginning
    Prior to the founding of Timeline Interactive, the team worked with a company called Artificial Studios, designing a game engine — a software system designed to create video games — which was bought by Epic Games, the world’s largest video game engine developer, in 2005. Soon after the acquisition, the Egyptian team split from Artificial Studios and started Timeline Interactive to create games using the engine they had developed with Artificial Studios.

    Work began on CellFactor in 2005; game development starts with designing a game and implementing a prototype to make sure the ideas are technically workable. After validity is confirmed, artists, engineers and testers begin collaboration, marking the start of the production phase. “Game development is a very complex process that requires interaction with different kinds of data over different platforms,” says Yasser Rehan, a senior developer at Timeline Interactive.

    Engines handle a lot of these data types, providing tools that help the work flow and handle some of the requirements by game platform producers such as Microsoft and Sony. “Many of the features if implemented without an engine would stretch the time of production and would increase the budget substantially,” explains Rehan.

    Downloadable games also tend to be less complex and use somewhat simpler graphics. That, coupled with cheaper digital distribution, greatly reduces the costs associated with developing a new game.

    The first version of CellFactor was acquired by tech giant Nvidia, which wanted to use the game to showcase the power of its new PhysX card, a hardware accelerator for video games. The company started using the game as a tech demo for their hardware in 2007, says Ahmed Metwally, CEO of Timeline Interactive.

    Building on this tech demo, the Timeline Interactive team started looking for a publisher and a platform for their game, touring the world and giving presentations. Metwally says that while presentations in the industry are typically given by developers in shorts and flip-flops with a piece of paper, his company had a more professional approach. “We had a pitch, documents, a trailer and a demo. We had a clear business plan about the cost, the project’s time plan and even the release date.”

    After negotiations with several publishers, Timeline reached terms with the third largest game publisher in the world; Ubisoft. The next challenge was to find a platform for the game. In order to develop a PS3 or Xbox game, Timeline had to go through a complicated certification process. The company managed to get Xbox and PS3 certified and is currently the only certified company in the Middle East, according to the CEO.

    Core development of the game took place in Cairo over a period of a year and half, while graphics work was done by the Columbia-based company Immersion Games. Testing took place in India, Canada and Romania.

    The project was backed by Ideavelopers, an EFG Hermes subsidy that runs a LE 265-million technology development fund. Ahmed Gomaa, CEO of Ideavelopers, says that Timeline Interactive was one of his company’s choices. According to Gomaa, the fund, which owns 60% of Timeline Interactive, finances small and medium sized companies with a clear and a serious business plan that have the necessary human resources and potential to flourish.

    “I investsubstantiallyat an early stage, and I don’t have the funds to invest in large corporations,” says Gomaa.

    A Potential Industry?
    While the global videogame market is huge and growing, no studies have been conducted to measure the size of Egypt’s gaming industry. Gomaa thinks the Egyptian market is small and difficult to capture.

    “We didn’t want to restrict ourselves to the local market, but to release a game that anyone in the world can play and relate to,” he says. “Moreover, video game sales in Egypt are quite low. Most people play online or pirated games.”

    According to Rehan, the fastest growing field of games globally and in Egypt is Facebook gaming. “Also there’s a growing trend towards digital distribution. For example, Sony removed the optical drive from its portable console after it was released and is focusing their marketing and development toward the PlayStation Network Store, and Microsoft has added increased attention to its digital distribution network XBLA,” says Rehan.

    As a man whose job is to dig for hidden investment opportunities in the IT sector, Gomaa believes game development has a future in Egypt. “I’m optimistic about the future and the potential of having a game industry because things like this mushroom out. In a year, one company will become two and then two will become four and then ten,” he says.

    From the game’s release in June until late August, Timeline Interactive has earned $750,000 (LE 4.13 million) in revenue, but this is not all the money the game has made. Ubisoft, the game’s publisher, and Microsoft and Sony, the owner of the platforms that the game is using, all take a share of the revenue before it trickles down to the developer — in this case Timeline Interactive.

    According to Metwally, operation costs in Egypt are much cheaper than Europe and North America. Although not as cheap as India and China, Metwally thinks work here is of higher quality, so the end return of investment can be higher.

    “We never compare ourselves to China and India,” says Metwally. “The difference between us and India is that large studios outsource to India, but we are gearing up to become a large studio, working on our own game ideas. We are not in the outsourcing services business. We are building a unique and innovative studio.”

    Metwally says that “We for the first time in Egypt have our own intellectual property; we keep the [creative process] here instead of developing it for others.”

    Gomaa agrees with Metwally that Egypt’s niche is not solely in providing cheap labor: “In China and India they are told what to do, but we try to do the creative part here; the actual game, and then we can outsource some of the operations to China, India and other countries.”

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