Game Development
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Oskar HillebrandtThe company name is only visible to registered members.Neural Network AI
I'm trying to leave finite state machines behind, and am moving towards neural networks. I'm way excited about how this works, I understand the theory and did a few experiments in Unity3D to get a better understanding. I now have a class of fighters that learn from encounters with other fighters who is stronger and who is weaker, and approach each other accordingly once the behavior is learned. I love it.
The only thing I haven't been able to find is a standard for neural network implementation. Right now I have Preceptrons as boolean methods with 2 input parameters. If anyone could point me to a norm for the actual coding part of neural network AIs I'd be very grateful.
- 11 Apr 2011, 3:23 pm
