Mathematics / Mathematik / Matemática

Mathematics / Mathematik / Matemática

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  • Martin Schwarz
    Martin Schwarz
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    Triangulating a 3D point set
    Hi,

    I need to create a concave mesh out of an unsorted point cloud.

    I know this is a common problem and I already did some research into this topic. Nearly everybody suggests to use the Delaunay triangulation. I tried the 3D Delaunay which gives you a number of tetrahedra and the convex hull of the points.

    What I need instead is the concave hull. A mesh that tightly wraps around the outer points of my set. I read that one could extract these triangles by using 3D alpha shapes. Here is where I'm stuck. I think I don't completely understand how to use them.
    How do I utilize the resulting alpha value?

    Could anyone tell me if this is the right direction or if there is a simpler way to do what I need to do.
    I also read "Surface Reconstruction from Unorganized Points" by Hugues Hoppe. This might be what I need.

    I really appreciate your help. Thanks.
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