Simulation und Gaming

Simulation und Gaming

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  • Bernd Holthaus
    Bernd Holthaus    Premium Member
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    Intel München sucht Praktikanten/in für den Bereich Games Application Enginering
    Sehr geehrte Forenmitglieder,

    Intel sucht derzeit eine(n) Praktikanten/in für den Bereich Games Application Engineering für den Standort München.
    Anbei die Stellenbeschreibung.
    Bewerbungen bitte unter http://www.intel.com/jobs

    Mit freundlichen Grüßen,
    Bernd Holthaus



    Job title: Intern – Games Application Engineer
    Requisition number: 578620
    Start Date: 1st July 2010
    Location: Munich, Germany

    About Intel:
    Intel, the world leader in silicon innovation, develops technologies, products and initiatives to continually advance how people work and live. Additional information about Intel is available at http://www.intel.com.

    Business Group Overview
    Intel's Software and Solutions Group (SSG) works to increase the value of Intel's products by enhancing all levels of software that executes on Intel based platforms. The group is directly engaged in design, engineering and diffusion of PC software technologies. The Intel® Software Network (ISN) provides a network of resources for professional developers at independent software vendors as well as corporate information technology (IT) shops, including access to technical libraries, support, education, and training. The Intel Software Development Products are a full suite of tools that help software developers create the best software possible on Intel architecture. For corporate end users, Intel Solution Services, a professional consulting organization, uses its foremost expertise in Intel architecture and next-generation technologies to design cost-effective, cutting-edge solutions to complex business challenges and helps businesses get the most out of their IT investments. A Software College provides on-site training on Intel software development tools and the latest Intel products and technologies. Software represents a key element in Intel's drive to advance the entire PC platform.

    Job Description
    As a Graphics Application Engineer intern, you will be working on 1 to 2 key projects related to Computer Graphics. Examples of such projects include but are not limited to: Shader Decompiler, AVX code samples for game animation and physics, Reyes rendering implementation, Graphics samples for future Intel Graphics hardware, and Performance study of future Intel Graphics Hardware.

    Qualifications

    You should currently be pursuing a Master of Science degree in Computer Science, Computer Engineering, or a related discipline, and be able to undertake an internship for a minimum of 6 months. Additional qualifications include:
    - Skills in coding (C, C++, others), especially for prototyping new ideas
    - Skills & Experience in Computer Graphics in particular with real-time graphics.
    - Experience in DirectX programming and Shader programming.
    - Computer architectural knowledge and training
    - Software architecture knowledge and training- Fluent verbal and writing skills in English and at least another European language
    The following qualifications would be an added advantage:
    - Technical skills in system performance analysis (software and hardware)
    - Expertise with system analysis tools such as oprofile*and VTune(TM)
    - Experience with software-based simulations of hardware architecture behaviour

    How to Apply
    To enable us to process your application, please submit your resume/CV to http://www.intel.com/jobs
    . Please note the job title, requisition number and location to complete your search and application.