Norbert Nopper

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Norbert Nopper

Software Graphics Expert 2D/3D

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Personal information

Professional experience

  • Nov 2011 - present

    (1 year, 8 months)

  • Apr 2010 - Oct 2011

    (1 year, 7 months)

  • Aug 2008 - Jan 2010

    (1 year, 6 months)

  • Jan 2006 - Jul 2008

    (2 years, 7 months)

  • Sep 2001 - Dec 2005

    (4 years, 4 months)

  • 2005 - 2005
  • May 2002 - Apr 2004

    (2 years)

  • Mar 2002 - Feb 2004

    (2 years)

  • Sep 2000 - Aug 2001

    (1 year)

  • Jan 2000 - Aug 2000

    (8 months)

  • Sep 1997 - Dec 1999

    (2 years, 4 months)

Educational background

  • 1993 - 1997

About me

2D/3D Graphics and Engine Development

[Graphics]
- OpenGL, OpenGL ES, GLSL, OpenVG
- GLFW, GLEW, EGL
- COLLADA, FBX

[3D Engines]
- Unreal Engine 3
- Kanzi (Rightware)
- Candera (Fujitsu)

[Programming]
- C / C++ (STL, BOOST)
- UML, Design Patterns
- Cross Platform Development

[Tools & Compilers]
- Eclipse, Visual C++, Rational Rhapsody
- GCC, MinGW, Microsoft Windows SDK
- Gimp, Blender

[Operating Systems]
- Microsoft Windows, Linux, Mac OS X
- QNX RTOS, Embedded Linux

Automotive Projects:
- Graphics programming and driver development for AAA cars

Game Projects:
- Wewaii
- Parabellum
- Desperados 2: Cooper's Revenge /  Helldorado
- Fantasy Worlds: Rhynn

International Projects in:
- Canada
- Indonesia
- Singapore
- USA

 

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