Roman Alexis Anastasini
Developer(The company name is only visible to registered members)
- 76131 Karlsruhe
- Germany
Personal information
- Interests
- Game Design, Social Media, Virtual goods, new technologies
Professional experience (6 years, 4 months)
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Sep 2011
- present
(9 months)
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(The company name is only visible to registered members)
Industry: Computer Games
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Sep 2011
- present
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Jan 2011
- Sep 2011
(9 months)
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Playgenic GmbH, http://www.playgenic.com/
Industry: Computer Games
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Jan 2011
- Sep 2011
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Jul 2008
- Dec 2010
(2 years, 6 months)
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Gameforge Productions GmbH, http://www.gameforge.de/
Industry: Computer Games
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Jul 2008
- Dec 2010
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Sep 2010
- Oct 2010
(2 months)
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Berufsfachschulen für IT und Medien, SHR Fachhochschulen GmbH, http://www.fh-heidelberg.de/de/
Industry: Computer Games
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Sep 2010
- Oct 2010
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Feb 2006
- Jun 2008
(2 years, 5 months)
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Auszubildender zum Fachinformatiker FR Anwendungsentwicklung
AdLINK Internet Media AG, http://www.adlinkgroup.net
Industry: Internet
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Feb 2006
- Jun 2008
- Employment status
- Employee
Educational background
- Languages
- German (First language), English (Fluent), Klingonisch
About me
Code for food:
After school Roman did an apprenticeship as Specialised Computer Scientist for Software Development (2006-2008). He could abbreviate his period of training from three years to two and a half and completed it with commendation for being the best graduate that year (2008). During this time one of his tasks has been doing the complete European support for AdLINKs offices in mostly any European country (and sometimes for their buero in Boston). So he had to speak English for about 2 years which was quite an awesome time.Directly after his apprenticeship Roman started at Gameforge as a game developer for browser games. Here he learned a lot PHP and JS stuff and had the oppertunity to manage his own project. After releasing the redesign of the well known f2p browser game Battleknight Roman quit at Gameforge to go to Munich and develop with C# and using Unity3D for a young start-up called Playgenic. Sadly this company didn't worked out as well as hoped. Therefor and because he was asked to come back, he joined Gameforge again just after 9 Months to develop a user tracking and analyzes tool for an AAA MMORPG.
Code for fun:
At about the age of 14 I got in touch with VPascal and coded my first ascii arcade racing simulation. Some months later I had a look into OpenGL and presented a 3D Tetris clone (you remember the old dos game called blockout?) written in Delphi and OpenGL to my teacher.Several years ago, I started doing things in the demoscene with some friends from school and our very first linux 4k intro got 3rd at Evoke 2004 (
For the last years I did some lovely things with processing and OpenGL. At the moment he I'm on a prove of concept including processing and OpenGL+shaders.
A while ago I began to make things with the arduino which is one of the awesomest toys he ever had! I was honored as I was asked to provide some smaller code snippets regarding using the arduino in combination with processing for a German arduino book by O'Reillys.
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Contacts
Miguel Ligero Nieto, Ryan Schulze, Christian Sünkel, Rene Bruns(More contacts may only be viewed by registered member)