Toren Lehrmann

Angestellt, Environment Artist, BioWare

Austin, Vereinigte Staaten

Fähigkeiten und Kenntnisse

Over 3 years experience in the games industry
creating low polygon
high polygon
3d art assets for games
television
and the web. Unreal Engine 2 Mod experience
3D modeling
texturing
lighting
rendering.

Werdegang

Berufserfahrung von Toren Lehrmann

  • Bis heute 15 Jahre und 2 Monate, seit März 2009

    Environment Artist

    BioWare

    Environment Artist on Star Wars: The Old Republic

  • 2 Jahre und 1 Monat, Okt. 2006 - Okt. 2008

    3D Graphic Artist

    Bigpoint GmbH

    3D Art creation for Java, Shockwave, and Flash based Internet Browser Games.

  • 3 Monate, Apr. 2006 - Juni 2006

    3D Artist

    HBMG ArtSpark

    “Empires of Mars” Project won 1st prize in the 2006 HBMG ArtSpark Video Game Competition. Modeled and textured player vehicle and collaborated with programmers to integrate in Unreal engine. Responsible for assigning tasks to other artists and managing assets. Team organization through weekly meetings and forum discussions.

  • 4 Monate, Juni 2005 - Sep. 2005

    3D Artist

    NGTV

    Modeled and animated characters and other assets for transition and split screen shots. Used Maya Dynamics for simulation based content; Researched alternative rendering methods. Worked with Motion Graphics artists and the rendering pipeline.

  • 11 Monate, Sep. 2004 - Juli 2005

    3D Artist

    UAT - COR Project

    Character Animations, all weapon animations. Used Karma Authoring Tool and the Unreal Engine 2 to create rag doll animation sets for in-game characters. Worked with 16 other team members in meetings and online forum.

Ausbildung von Toren Lehrmann

  • 2 Jahre und 11 Monate, Juli 2002 - Mai 2005

    Multimedia

    University of Advancing Technology

Sprachen

  • Englisch

    -

Interessen

Art
3D
Video Games
PC Games
Photography

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