Call for papers: CreaRE 2019 Eighth International Workshop on Creativity in Requirements Engineering
Date: 18 March 2019, the first day of REFSQ 2019
Place: Essen, Germany
Looking forward for interactive sessions?
Want to be at the forefront of research on creativity?
Come to the 8th edition of CreaRE!
** Workshop Topic, Background and Motivation
Where do great requirements come from? The development of a new IT system or the replacement or radical enhancement of an existing IT system provides the chance to gather innovative ideas, to make radical improvements, and to reinvent the work process. However, current techniques for analyzing customer-provided documents and existing systems lead to identifying only the basic requirements that the IT system should fulfill, and elicitation techniques such as stakeholder interviews help identify ideas for the incremental improvement of a system. Thus, these standard techniques lead to a conservative requirements specification with little innovation potential.
Creativity techniques help stakeholders identify delighter requirements, which make aspects of the new system a real positive surprise. These delighters generally are highly innovative features.
In spite of this, there are far more publications about survey techniques, document-centric techniques and observation techniques for requirements elicitation, than there are about the use of creativity in Requirements Engineering (RE). Many practical questions are still open, especially concerning the applicability and reliability of these techniques in different contexts or the completeness and post-processing of the requirements resulting from a creativity session. Different software application domains such as embedded systems, multimedia products or customer-specific business applications may require creativity techniques to be applied differently, and these techniques also contribute to shaping the landscape of emerging fields such as the Internet of Things and smart ecosystems. Meanwhile, the field of creativity techniques itself is also changing as tool support and trends like multimedia use with creativity techniques, mobile computing, and online participation demand different approaches.
** Goals of the Workshop
The purpose of the CreaRE’19 workshop is to provide a forum for the exchange of ideas and experiences and research results. The participants will learn from the speakers and from each other, and will possibly gain hands-on experiences in applying creativity techniques themselves. This goal will be supported through interactive sessions, by experience reports, and by presentations of research results.
** Workshop Topics
The one-day workshop brings together the topics creativity and requirements.
Workshop topics include, but are not restricted to:
• Creative use of techniques originally designed for other purposes, but now applied as RE techniques, and/or creativity enhancers, especially for requirements elicitation
• The application of known creativity techniques in RE activities
• Promoting stakeholder participation in RE activities through creativity techniques
• Emerging ideas for new or adapted creativity techniques for RE activities
• Creativity in online settings, using the creativity of the crowd
• Gamification and creativity for RE
• Using creativity techniques to measure and enhance user experience
• Tool support for creativity enhancement
• Context dependency of creativity and creativity techniques
• Experiences with and considerations about creativity techniques in RE in industry
• RE techniques that enable or support creativity
• Creativity via reuse: trading off innovation and efficient production
** Important Dates
Jan 14, 2019: paper and interactive session proposal submission deadline
Feb 04, 2019: author notification
Feb 25, 2019: camera-ready workshop paper submission
Mar 18, 2019: workshop date
** Paper Submission and Evaluation Criteria
We invite three types of submissions: position papers, full papers, and proposals for interactive sessions. Every type should treat a topic from the workshop themes.
- Proposal for an interactive session (1–3 pages): Proposal for an interactive session such as a game, method demonstration, role playing, or mini-tutorial of 20–30 minutes duration, which can be executed at the workshop, including the participation of circa 20 persons. A proposal will be evaluated based on the proposed session’s potential for generating discussion.
- Position paper (3–6 pages): Short paper, stating the position of the authors on any of the workshop topics. For example, a position paper could describe an experiment or a case study in industry, in which case it will be evaluated on its potential for generating discussion, on practical relevance and on the originality of the positions stated. A position paper can be used to describe emerging ideas on how creativity should be performed, in which case it will be evaluated based on its relevance, originality, and sound argumentation.
- Full paper (8–10 pages): Full paper evaluating an experience, preferably in industry, or describing the results of a research effort. A full paper will be evaluated for the innovativeness of the proposed ideas and for technical soundness.
** CreaRE Program Committee
Sebastian Adam Fraunhofer IESE, Germany
Fabiano Dalpiaz University of Utrecht, The Netherlands
Jörg Dörr Fraunhofer IESE, Germany
Thomas Herrmann Ruhr-University of Bochum, Germany
Meira Levy Shenkar College, Israel
Luisa Mich University of Trento, Italy
Anitha PC QC Consulting Group, India
Kurt Schneider Leibniz University Hannover, Germany
Norbert Seyff University of Zurich, Switzerland
** Workshop Organizers
Andrea Herrmann, Herrmann & Ehrlich, Stuttgart, Germany
Eduard C. Groen, Fraunhofer IESE, Kaiserslautern, Germany
Maya Daneva, University of Twente, Enschede, Netherlands
Daniel M. Berry, University of Waterloo, Waterloo, Canada