Problems logging in
Asha Pandey How Can You Use Custom Mobile Learning Solutions To Enhance The Impact Of Your Corporate Training
Christian Dosch Industry Applied Game Technology am 6. Juni in Kempten / Call for Participation
Am 6. Juni 2019 starten wir in Kempten die Tageskonferenz "Industry Applied Game Technology" über die Integration von Gaming-Technologien und - Prinzipien in industrielle Anwendungen. Aktuell stellen wir das Programm zusammen und freuen uns über spannende Cases. Wenn Ihr Interesse habt als Technologieanbieter bzw. industrieller Anwender Euren Use Case vorzustellen, meldet Euch gerne unter
Asha Pandey 4 Next Gen Gamification Solutions To Enhance Your Corporate Training
Asha Pandey Case Study – Creating Highly Engaging Corporate Compliance Training With Gamification
James Lewis Digital Games Key Companies Insights and Growth Prospects 2022
Digital Games is one of most booming sectors in the Global Media and Entertainment Industry, comprising games played on PCs, mobiles, and consoles. In 2016, the Global Digital Games Market generated a revenue of $93.89 billion. According to Publisher' Gaming Market Research, the digital games market is expected to have a significant growth with a CAGR of 18.98% (2017-2022) leading to a global market size of $272.24 billion by 2022.
Download PDF Brochure on Digital Games Industry at:
Mobile gaming has developed at a staggeringly high rate in recent times and was the largest segment in 2016, followed by console and PC games. According to the gaming industry forecasts, it will be the fastest growing segment of the market and is expected to grow at a CAGR of 25.5% through 2017-2022. The segment is gaining traction due to low entry barriers and fast proliferation activities of internet and smartphones across the globe.
PC games and console games hold significant portions of the global digital games revenues and are expected to grow at a CAGR of 11% and 14.8% respectively through 2017-2022. Though much of the free browser/online gaming industry within PC games has shifted to smartphones and tablets, the analysis shows expanded digital purchases on PCs. Both PC and console segments are to witness growth due to the adoption of Virtual Reality, eSports and increased digital purchases.


Moderator details

About the group: Games for Brands & Gamification

  • Founded: 30/08/2011
  • Members: 95
  • Visibility: open
  • Posts: 54
  • Comments: 2