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Riya Shukla know whats driving the Growth of Serious Games Market 2018-2027
For details visit: http://bit.ly/2URPhsI
Serious games are games designed and developed for a purpose beyond only entertainment. They utilize the motivation levers of game design such as curiosity, competition, individual challenge, collaboration, and game media, including video games or board games with physical representation, through 3D immersion and avatars, in order to enhance the motivation of participants to engage in complex or boring tasks. The increased requirement for user engagement across enterprises and consumer brands and growing usage of mobile-based educational games are boosting the growth of the serious games market. Moreover, an explosion of the digital world and emergence of social networks are expected to provide significant opportunities to serious games market to grow in the coming years. However, lack of awareness among the end-users is one of the restraints that is anticipated to hinder the market growth.
The Global Serious Games Market Report is a specialized and in-depth study of the serious games market with a focus on the global market trend. The report aims to provide an overview of the global serious games market with detailed market segmentation by the platform, application, industry vertical, and geography. The report provides key statistics on the market status of the leading market players and offers key trends and opportunities in the serious games market.
Ananya Patel Gamification Market to 2025 - Global Analysis and Forecasts
For details visit: http://bit.ly/2VmLxzA
Gamification is defined as the process of incorporating game play elements into non-gaming applications. It involve techniques to improve customer loyalty and employee productivity which plays a vital role in the growth of any organization. Gamified solutions are also used to involve employees in the organization's strategy and development processes.
The major drivers which helps in surging the growth of gamification market is the adoption of BYOD technology and increasing usage of social media whereas gamification can be ineffective which may act as a restraining factor for this market. Cloud-based gamification techniques will further boost the market in the coming years.
The "Global Gamification Market Analysis to 2025" is a specialized and in-depth study of the industry with a focus on the global market trend. The report aims to provide an overview of global market with detailed market segmentation by solution, deployment type, application, vertical and geography. The report provides key statistics on the market status of the leading market players and offers key trends and opportunities in the market.
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