Simone Silvestroni
Selbstständig, Sound designer and music producer, Minutes to Midnight
London, United Kingdom
About me
Cross-disciplinary polymath, I've been working in the audio and web design industries for more than 25 years. Both as a team player or independent, I bring strong attention to details, problem-solving and on-time delivery.
Timeline
Professional experience for Simone Silvestroni
Current 4 years and 5 months, since May 2019
Web designer and developer
Minutes to Midnight
Freelancing for small-size and personal projects, while keeping up with what's happening with the web development world.
Current 6 years and 1 month, since Sep 2017
Sound designer and music producer
Minutes to Midnight
I love telling stories through sound. Coming from both creative and technical roles, I can establish an empathetic connection with artists, sound designers, and programmers.
5 years and 5 months, May 2012 - Sep 2017
Web Designer and developer, Co-founder
UI Farm Ltd
Co-founder, web designer and UI developer, I worked for many clients, such as Reevoo, Not On The High Street, UniCredit, Elite, APM, Women Management. At UI Farm, we pioneered responsive web design, and I contributed to building a bespoke responsive framework on top of WordPress (theme, child theme and custom plug-ins), featuring a performance-first approach. Silvia Maggi
8 months, Sep 2011 - Apr 2012
Web designer and developer
Bodog
Within an Agile environment, I developed gaming and e-sport applications with the accompanying websites — including the then flagship slots.com — using SASS, Drupal (PHP), Javascript, LAMP, SVN. Silvia Maggi
6 years and 9 months, Jan 2005 - Sep 2011
Sound designer and web developer
New Energy Mind, now part of Accenture
Initially working for a subsidiary company, I fully joined New Energy as a UI developer, ending up leading a multi-disciplinary UX team. Within the role, I contributed to UniCredit’s corporate websites, their online banking system, the online acquisition landing pages and forms. I also produced mockups and working prototypes for the in-house usability tests; helped setting up the internal usability lab and led the A/B testing workflow, including R&D for eye-tracking.
12 years and 1 month, Jan 1997 - Jan 2009
Desktop Publishing Specialist
FrancoAngeli
Responsible for the desktop publishing of bi-monthly magazines for Ciriec (European non-profit organisation), using Quark Xpress, Adobe InDesign, Adobe Illustrator, LaTex.
3 years and 1 month, Jan 2002 - Jan 2005
Game Audio Designer
Playstos Entertainment
Sound designer for the PlayStation 2 title Ruff Trigger: The Vanocore Conspiracy, published in 2007. Adaptive soundtrack, SFX, Foley recording, audio implementation using the in-house engine. For a year, I worked with XACT for Xbox, before the platform was dropped in favour of PS2. Versioning and backup with Alienbrain. I built the internal sound studio from scratch, run three computers in sync, a Mac Pro and two Dell PCs for soundtrack and sound effects. Attended the GDC in 2002 (San Jose, CA).
6 years and 9 months, May 1993 - Jan 2000
Desktop Publishing Specialist
Rizzoli RCS
I worked as a proofreader, co-editor and desktop publisher for novels, short stories, essays, graphic manuals, magazines. I was taught all the base skillset following the ISO specification, by one of the high-level specialist working for the company.
5 years and 10 months, Mar 1991 - Dec 1996
Bass player
Simone Silvestroni
Assistant and in-house bass player in a professional studio. Learned the signal flow with both analog and digital gear, including the first editions of Logic on Atari. Recorded bass tracks for many independent artists.
Languages
Italian
First language
English
Fluent
German
Basic