Erik Unger

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Erik Unger

Software Engineer

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Personal information

  • Groups

Professional experience

  • Jul 2012 - present

    (11 months)

  • May 2011 - present

    (2 years, 1 month)

  • May 2011 - Jun 2012

    (1 year, 2 months)

  • Oct 2010 - May 2011

    (8 months)

  • Jan 2008 - Apr 2009

    (1 year, 4 months)

  • 2003 - 2007
  • 2002 - 2007
  • 2006 - 2006
  • 2004 - 2006
  • 2000 - 2003
  • 1998 - 2000

Educational background

About me

I have worked on multiple large scale (multi million lines) and perfomance critical projects with C++ and C# but also on smaller web and mobile projects. Realtime 3D graphics has always been one of my favorite topics and I have developed 3D engines for automotive applications, a military geo information system and shipped two games, one on PC another one on PS2, Wii and Xbox360.

In nearly all projects, I worked on the design of the basics, the "engine" and the libraries that make the rest of the project go.

One of my strong points is definitively my experience in a broad range of software development areas: 3D and games on PC and consoles, systems architecture, desktop software, server software, mobile app, web and social media, SQL and NoSQL databases, development on Windows, Linux and MacOS X with C/C++, C#, Objective-C, Delphi, Java, JavaScript, ActionScript, Python, PHP, Go, Shading Languages, Assembler.

My latest project is a high level web-framework for Google's new programming language Go: https://github.com/ungerik/go-start
 
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