Oliver Trogemann

Angestellt, ASGR Gamification Manager, Accenture

Hamburg, Deutschland

Fähigkeiten und Kenntnisse

Game Development
Gamification
Teamleitung
Prozessoptimierung
Automation
Art Direction
Leadership
Kommunikation
User experience design
User interface design
International experience
Change Management

Werdegang

Berufserfahrung von Oliver Trogemann

  • Bis heute 6 Jahre und 5 Monate, seit Dez. 2017

    ASGR Gamification Manager

    Accenture
  • 3 Jahre und 9 Monate, März 2014 - Nov. 2017

    Head of Art

    Bigpoint GmbH

    Reporting to the CD (2014) / Director of Art Production 2015, Reviewing ~80 local & international Artists Regular AD reviews, recruitment, guidance new and live products, Art direction for pitches, Performance feedback & guidance, UI pipeline, process optimization, improvement payment & board design, report and critical evaluations, pushing art culture, community and perception, products, artists, human resources, developers, ux, Art Pipeline & Risk evaluation

  • 2 Jahre und 6 Monate, Sep. 2011 - Feb. 2014

    Studio Lead UI

    Bigpoint GmbH

  • 1 Jahr, Okt. 2010 - Sep. 2011

    Senior UI Artist

    Bigpoint GmbH

  • 10 Monate, Nov. 2009 - Aug. 2010

    Senior UI Artist

    Realtime Worlds Ltd

  • 2 Jahre und 6 Monate, Apr. 2007 - Sep. 2009

    Lead Concept Artist

    GPI AG

  • 1 Jahr und 4 Monate, Dez. 2005 - März 2007

    Texture Artist

    3 C GmbH & Co.KG

  • 5 Monate, Aug. 2005 - Dez. 2005

    Lead Designer & Concept Artist

    Interactive Tribe GmbH

Ausbildung von Oliver Trogemann

  • 4 Monate, Jan. 2013 - Apr. 2013

    HCI Human Computer Interaction

    Coursera.org/ Stanford

    Participant Observation, Needfinding Strategies, Paper Prototypes and mockups, Video Prototyping, Heuristic Evaluation, Direct Manipulation, Mental Models, Distributing Cognition, Visual Design, In-Person Experiments, Running web experiments

  • 1 Jahr und 11 Monate, Sep. 2003 - Juli 2005

    Interactive Systems & Video Game Design

    University of Bradford

    3D Character Modelling and Animation, Computer Programming, Character Animation, Game Design, Interaction and Innovations, Multimedia Application Development, Real Time 3D Computer Graphics, AI for Games

  • 1 Jahr und 11 Monate, Sep. 2001 - Juli 2003

    Digital Media Design

    Macromedia Akademie Köln

    Digital Media Design, Print & pre-press, Project management, Conceptual design, Screendesign, Media communication, Multimedia Applications, 3D-Modeling, 3D-Animation

Sprachen

  • Deutsch

    -

  • Englisch

    -

Interessen

Businesskontakte
Snowboarding
Spieleentwicklung
Games
Musik

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