Do-young Chung
Angestellt, Lead Software Engineer, Saladbowl Creative
****, Südkorea
Werdegang
Berufserfahrung von Do-young Chung
Bis heute 8 Jahre und 1 Monat, seit Juni 2016
Lead Software Engineer
Saladbowl Creative
- Leaded development team for developing a real-time 2D racing game and managed Project. - Responsible to develop for both Server & Client and communicate with abroad Publisher. - Implemented most features of game like 3 different game modes, gotcha, weekly/all time ranking and many others. - Responsible to construct and manage Dev & Live ops. - Responsible to launch apps for iOS & Android and managed Mopub ads platform. - Responsible to integrate Plugins, like IAP, Ads, Analytics and ServicePlatform.
8 Monate, Okt. 2015 - Mai 2016
Senior Software Engineer
Beatrain
- Responsible to iteratively prototype games and construct game systems. - Responsible to construct and manage development environment like CI, Repository, Scrum tools, exporters and etc. - Researched plugins such as EveryPlay, Unity Analytics, Photon Unity Network(Realtime server), and GameSparks(Game server). - Developed mobile FPS.
2 Jahre und 2 Monate, Juli 2013 - Aug. 2015
Lead Software Engineer
NextapGames
- Responsible to lead and manage development team consist of English native speakers and Korean native speakers. - Responsible to research and choose Unity3D assets for sound, resource pool, localization and os native functions. - Developed most features and systems, such as game flow logic, network framework, resource download manager, UI system and etc. - Responsible to communicate with abroad publishing team and operate live services.
2 Jahre und 10 Monate, Aug. 2010 - Mai 2013
Senior Software Engineer
TGram
- Completed one project by alone and participated another project which has been published. - Defined Game server functions and DB schema. - Developed Network and Client data structure framework. - Designed and developed Action part of game, AI, and level production pipeline. - Responsible to lead client programmer team from the later stage of the whole development.
1 Jahr und 9 Monate, Nov. 2008 - Juli 2010
Software Engineer
Barunson Creative
- Participated one Nintendo Wii project and one Xbox360 project - Developed Game play logic and Pathfinding solution - Wrapped Gamebryo engine to Lua - Developed Scene editor and Max exporter - Responsible to integrate 3rd party plugins such as FMOD, ScaleForm, and CRI Movie
3 Jahre und 4 Monate, Juli 2005 - Okt. 2008
Software Engineer
Lamate
- Developed Client update manager in ActiveX - Developed Server using IOCP - Updated Baduk online for both Client and Server - Developed Casual puzzle for both Client and Server - Developed MMO PRG Client
Ausbildung von Do-young Chung
3 Jahre und 1 Monat, Juni 1999 - Juni 2002
Computer Science
University of Arizona
Database, Software Engineering, OOP
Sprachen
Englisch
Fließend
Koreanisch
Muttersprache
Japanisch
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