Edu Ponz

Bis 2015, Co-Founder / Chief Product Officer, tictaptoe GmbH

Madrid, Spanien

Werdegang

Berufserfahrung von Edu Ponz

  • 2 Jahre und 1 Monat, Apr. 2013 - Apr. 2015

    Co-Founder / Chief Product Officer

    tictaptoe GmbH

    Successful development and launch of our beta mobile games platform on Android Google Play as a Product Owner, using Lean methodologies. Winner of the Gründerstipendium entrepreneurship grant from the Beuth University of Applied Sciences Berlin, saving our company 48K Euros a year.

  • 3 Jahre und 4 Monate, Jan. 2012 - Apr. 2015

    User Experience Consultant

    Playtweak

    Helped customers such as Wooga and InnoGames improve the user experience design of their products, recommending suggestions for improvement from a user perspective.

  • 5 Monate, Dez. 2011 - Apr. 2012

    Game Designer

    Golden Tricycle

    Design, prototyping and testing of new product features for the action-puzzle game CLARC (Best Mobile Game at the Deutscher Computerspielpreis 2014). Launch of the title’s social media campaign, gaining fast traction throughout my personal network.

  • 6 Monate, Juni 2011 - Nov. 2011

    Project Manager

    JAG - Just A Game GmbH

    Identified the opportunity of using a trusted third party test provider in India. After a thorough risk/reward analysis, testing project costs were reduced by roughly 40% without negative impact on quality.

  • 9 Monate, Feb. 2010 - Okt. 2010

    QA Manager - Game Evaluation

    Keyfactor Entertainment GmbH

    Created the Game Evaluation department to improve third party products, fostering a culture of trust and openness with the other testing departments. This fruitful collaboration allowed for recruiting and coaching available team members from other departments.

  • 4 Monate, Okt. 2009 - Jan. 2010

    Compliance Lead

    Keyfactor Entertainment GmbH

    Lead a team of 10 people, sparking excitement about the test management tool. Motivated my team introducing bug and test cases traceability, resulting in a fewer amount of open bugs.

  • 2 Jahre und 4 Monate, Juni 2007 - Sep. 2009

    Senior Game Evaluator

    Electronic Arts

    Co-founded and lead the Game Evaluation team, delivering upper management, marketing and development teams with an unbiased assessment of the quality of the company’s portfolio. Our Metacritic rating estimations before release had an average accuracy of ± 5 % on our lead platform.

  • 1 Jahr und 7 Monate, Sep. 2005 - März 2007

    Localization and Integration Tester

    Electronic Arts

    Lead multiple testing projects of AAA products, acting as a mentor and coaching new inexperienced team members to ensure quality standards are applied.

  • 1 Jahr und 1 Monat, März 2004 - März 2005

    Co-Owner / Software Engineer

    Azimut Soluciones Informáticas

    Development, design and sales of corporate websites such as Museo Chillida-Leku and mendiak eta herriak.

  • 7 Monate, Apr. 2003 - Okt. 2003

    Software Engineer

    Philips Medizin Systeme Böblingen GmbH

    Designed and developed a software tool capable of coding and verifying HL7 (medical network protocol) messages into XML files.

Ausbildung von Edu Ponz

  • 6 Jahre und 9 Monate, Okt. 1995 - Juni 2002

    Computer Science Engineering

    Universidad del País Vasco

    Final Project Thesis ‘An approach to Support Service Discovery in Mobile Ad-hoc Networks. - Concept and Simulation’ at the KIT, Karlsruhe, Germany.

Sprachen

  • Spanisch

    Muttersprache

  • Englisch

    Fließend

  • Deutsch

    Fließend

  • Französisch

    Grundlagen

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