Matthew English

is working from home. 🏡

Angestellt, Senior Technical Project Manager, Walmart

New York, Vereinigte Staaten

Über mich

For more than 15 years I’ve been professionally making projects fun and financially successful. Most recently I was a Senior Technical Project Manager at Walmart leading software development for several teams. My track record there and throughout my career demonstrates a focus on improving planning, reporting, and Agile project management for entire teams. I’ve worked on programs at small startups to those involving dozens of people with a large number of dependencies and many deliverables. Throughout my career I have a great record of shipping fully realized projects on time. My constant goal is to work with fun and brilliant people releasing acclaimed products.

Fähigkeiten und Kenntnisse

Game Development
Software Development
Project Management
User Interface
Business Analytics
Project Planning
Event Planning
Software Project Management
Program Management
Business Intelligence
Scrum
Agile Development
Agile Project Management
C++
C
C#
MS Project
Microsoft Excel
Microsoft Office
Git
WPF
Visio
Jira
SVN
Management
Public Speaking
Game Programming
Xbox 360
Database Visualization
Events Orginization
QNet
Valve Particle Editor
Smartsheet
Software Requirements Specification
Regular Expression
Getting Products Shipped
Speech Recognition
Valve Texture Editor
Xbox One
Clarizen
Krav Maga
Video Games

Werdegang

Berufserfahrung von Matthew English

  • Bis heute 5 Jahre und 6 Monate, seit Jan. 2019

    Senior Technical Project Manager

    Walmart

    • Sole project manager for the modernization of cost management for Walmart • Managed a critical compliance and legal project from inception to launch • Shipped backorder, purchaser, data integrity, and other programs affecting millions of items and millions of dollars of GMV • Coordinated development of backorder improvement, co-op handling, and many others across 6 offices in 5 time zones

  • 2 Jahre und 1 Monat, Sep. 2016 - Sep. 2018

    Senior Project Manager

    IPsoft

    • Managed multi-faceted software implementations for several international corporations using Agile, Waterfall, and hybrid project methodologies • Maintained a high level of client satisfaction across every engagement • Ensured on-time delivery through changing technical requirements, inadequate client infrastructure, and ever shifting customer requests • Worked hand in hand with members of 16 internal teams to complete successful deployments

  • 8 Monate, Aug. 2015 - März 2016

    Engineering Program Manager

    iHeartRadio

    • The single Program Manager for the Home & Consumer Electronics division • Responsible for shipping new products and updates for the several dozen devices our application is on • Updated, clarified, and created new documentation to support the numerous 3rd party developers creating iHeartRadio applications

  • 1 Jahr und 7 Monate, Feb. 2014 - Aug. 2015

    Project Manager

    Razer

    • Project Manager for the Common Tools Team at Razer. This is the foundation that Razer Comms, Razer Synapse, and most other Razer software • Started a new project from scratch, managed it throughout development, and shipped four versions • Managed 4 projects with a lean team working for 3 client groups • Worked with the VP of Software to move to agile development practices for the SF software team

  • 9 Monate, Nov. 2013 - Juli 2014

    Indie Game Developer

    N/A - Personal Project

    • Creating a 2D action RPG in my spare time, with a custom built engine • The game has two distinct modes with two different cameras and unique gameplay to each

  • 1 Jahr und 4 Monate, Nov. 2012 - Feb. 2014

    Executive Board Member

    Product Management Consortium

    • Treasurer of the PMC • Leader of the PMCs annual events; organizer of ProductCamp Seattle 2013 • Assisted in organizing Product Camp Seattle 2012 and Mini-Product Camp Seattle 2013

  • 1 Jahr und 1 Monat, Aug. 2012 - Aug. 2013

    Program Manager (Contract)

    Microsoft Corp.

    • PM of the Voice User Interface for the Xbox 360. Tuned and finalized it and vastly improved an accompanying grxml generator • PM of Family and Settings for the Xbox One and the Xbox One beta program • PM of Social and Localization for the Xbox 360 Shell • Shipped an e-commerce application in under four months. PM of a core team of 5 with a virtual team reaching over 70 across 15 teams including a key external commerce partner

  • 1 Jahr und 11 Monate, Okt. 2010 - Aug. 2012

    Game Developer

    Advanced Interactive Systems

    • Developer of PRISim Suite, a simulation for use in training of military and police personnel • Worked on many different programs all making up PRISim, most running simultaneously • Some of the systems I improved: Zooming, Weapons Control, Logging, and Translation

  • 1 Jahr und 1 Monat, Juli 2009 - Juli 2010

    Software Development Engineer (Contract)

    Microsoft Corp.

    • Worked on: Alan Wake, Halo Waypoint, Fable 3, Kinect Sports, Kinectimals, and Kinect Star Wars • Created a tool with speech recognition to facilitate the testing of Kinect titles • Wrote tools to aid test leads and apps to visualize gameplay and performance data logged from test hooks to SQL databases

  • 2 Jahre und 1 Monat, Juni 2007 - Juni 2009

    Game Developer

    Hidden Path Entertainment

    • Updated Counter-Strike Source to the latest Source engine version and added modern multiplayer features. I created a stats system to track and display unique and interesting game events. I also implemented the new scoreboard, a summary screen for stats, and a post round info screen • Was the sole programmer for one of two main, long term prototypes for an unannounced AAA title • Was ½ of the programming team for Wits & Wagers. I was responsible for networking, AI, gameplay, user input, and more

  • 4 Monate, Mai 2006 - Aug. 2006

    Game Programming Intern

    Handheld Games

    • Worked on Marvel Hero's and Spiderman 3 for the TV Games platform. • Was entirely responsible for the Hulks Desert Rampage game in Marvel Hero's • Was entirely responsible for the Goblin Chase game in Spiderman 3 until I left the company.

Ausbildung von Matthew English

  • 3 Jahre und 8 Monate, Sep. 2003 - Apr. 2007

    Computer Science

    DigiPen Institute of Technology

    Minor in Mathematics Real-time Interactive Simulations

Interessen

Basketball
Krav Maga
Travel
Event Planning
Start-ups
Game Development

21 Mio. XING Mitglieder, von A bis Z