Melinda Jacobs

Inhaberin, Founder & Managing Director, Subatomic

Berlin, Deutschland

Fähigkeiten und Kenntnisse

Leadership
Startup
Start-up Consulting
Gamification

Werdegang

Berufserfahrung von Melinda Jacobs

  • Bis heute 6 Jahre und 10 Monate, seit Sep. 2017

    Advisor

    Kaizo

    Kaizo (formerly Ticketless) is a developer of performance development software using gamification and AI boosting customer support team productivity. I advise Kaizo on gamification, general operational issues, and strategic business decisions. I was asked to act as interm CEO to kick off the company in its first year (started in stealth in summer 2017 then launched publicly as Ticketless).

  • Bis heute 9 Jahre und 4 Monate, seit März 2015

    Product Consultant

    greenApes

    greenApes is a social platform rewarding citizens, customers and employees’ for their sustainable actions and positive impact. I am responsible for providing consultancy on product design and development concerning the user experience and user interface. I also provide advice concerning strategic business decisions.

  • Bis heute 11 Jahre und 4 Monate, seit März 2013

    Product Consultant

    Lootcakes

    I am responsible for providing consultancy on product design and development concerning the user experience and user interface. I also provide advice concerning strategic business decisions.

  • Bis heute 12 Jahre und 11 Monate, seit Aug. 2011

    Founder & Managing Director

    Subatomic

    Subatomic is a digital experience agency taken to a level over 9000. Subatomic offers lectures, workshops, and consultancy. It works with its clients to create behavior change and engagement in new ideas, or already launched projects, using a deep understanding of games and human psychology.

  • 1 Jahr und 2 Monate, März 2019 - Apr. 2020

    CPO

    Mobius Labs

    Mobius Labs licenses out lightweight, state-of-the-art computer vision algorithms that empower the edge and enterprise on-premise solutions with true visual intelligence. I managed all members of the Product, Engineering, & Operations teams, create product vision strategies, developed new project management processes, built up the company culture, collaborated cross-departments on projects, and led the development of an easy to use UX/UI for the custom keyword training tool.

  • 3 Jahre und 6 Monate, Juli 2014 - Dez. 2017

    Founder & Managing Partner

    Clustr

    I was a key member of the founding team, working together with the other Managing Partner to run the business. I managed a variety of business operations to drive growth. In addition to overseeing daily operations, I raised $40K in funding, establish partnerships with local businesses and technical service providers, created financial plannings and business operations strategies, and established policies that promoted the company culture and vision.

  • 1 Jahr und 7 Monate, Sep. 2012 - März 2014

    COO

    Whatser

    I was a key member of the founding team, working together with the CEO to run the business. I managed a variety of business operations to drive growth. In addition to overseeing daily operations, I grew the size of our team to six, managed all members of the team, assisted raising over $475K in funding, created financial plannings and business operations strategies, and established policies that promoted the company culture and vision.

  • 2 Jahre und 1 Monat, Aug. 2011 - Aug. 2013

    Lecturer

    Hogeschool Utrecht

    I was responsible for helping the Communication & Media Design (CMD) department prepare an English version of the 'Concept' minor, and teaching courses in 'Concepting' as a part of CMD.

  • 10 Monate, Aug. 2010 - Mai 2011

    Senior Producer

    UnitedGames

    I was responsible for driving the overall project timeline, scheduling, and execution of a project for an entire team of 10-15 people. I was also responsible for driving all milestone deliverables and documentation. I ensured that the project was predictable, on schedule, and on budget and troubleshot the problems which affect the completion of the project and was capable of making high level decisions to ensure the project meets the quality, budgetary, and scheduling goals.

  • 4 Monate, Dez. 2009 - März 2010

    Conference Organizer/Research Assistant

    Utrecht University

    I assisted Dr. Ann-Sophie Lehmann with conference preparations, research, and organization for an international symposium on Iconology within Film Studies. The conference was organized and sponsored by the Department of Media and Culture Studies (Utrecht University), the University of Leuven, the Iconology Research Group, the Onderzoek School Kunstgeschiedenis (OSK), and the Nederlandse Organisatie voor Wetenschappelijk Onderzoek (NWO).

  • 4 Monate, März 2009 - Juni 2009

    Conference Organizer/Research Assistant

    Utrecht University

    I assisted Dr. Ann-Sophie Lehmann with conference preparations, research, and organization for an international conference on Showing Making, a study concerning the representation of image making and creative practices in ritual, art, media and science. The conference was organized and sponsored by the Dutch Platform for Visual Culture, the Department of Media and Culture Studies (Utrecht University) and the Meertens Institute (Royal Academy of Science).

  • 8 Monate, Aug. 2007 - März 2008

    Editor

    Ashland Publishing Company

    I was responsible for managing the production of the daily (Monday - Saturday) newspaper, the Ashland Times-Gazette. I was also responsible for managing the production of the weekly newspapers the Mohican Area Shopper and the On Target. This position also required me to be responsible for editing/proofreading, writing headlines, and designing pages. This position required time management skills, team management skills, problem solving skills, and the ability to work under pressure with a daily deadline.

  • 1 Jahr und 8 Monate, Jan. 2006 - Aug. 2007

    Entertainment Editor/Entertainment Writer

    BG News

    I was responsible for writing articles for and producing the BG News entertainment sections. My responsibilities included managing a ten person staff, and required me to have creativity, time management skills, team management skills, problem solving skills, and the ability to work under pressure with a daily deadline. During my time as Editor, I restructured and revamped the entire entertainment department, adding new features to the section, and had articles picked up around the country on u-wire.

  • 1 Jahr, Aug. 2006 - Juli 2007

    Computer Consultant/ResTech Web Programmer

    Bowling Green State University

    I was responsible for providing support to students living on campus for network troubleshooting, virus and malware removal, and general software/computer (non-hardware) support. This position required extensive problem solving skills. For my ResTech ATSS position, I was responsible for programming and designing the RCC online management system. This position required extensive knowledge of PHP, XHTML, CSS, SQL, and database management skills.

  • 5 Monate, Aug. 2006 - Dez. 2006

    Research Assistant

    Bowling Green State University

    I was a research assistant for Dr. Montana Miller's research project on virtual mourning. This position required me to complete my own research paper on the topic.

  • 4 Monate, Mai 2005 - Aug. 2005

    Display and Classified Advertising Intern

    Ashland Publishing Company

Ausbildung von Melinda Jacobs

  • 2 Jahre und 1 Monat, Aug. 2008 - Aug. 2010

    Media Studies (Internet/Game Studies)

    Utrecht University

    Final GPA: 4.0 (Dutch Equivalent is 8.25 average) Thesis: "Things that go “spark” in the night: The Uncanniness of Electricity and Electronic Media in Ghost Hunting Reality Television"

  • 2 Jahre und 1 Monat, Aug. 2005 - Aug. 2007

    Popular Culture

    Bowling Green State University

    Final GPA: 3.499 Thesis: "Multiculturalism in Online Gaming Communities" published in the Journal for Cultural Research

Sprachen

  • Englisch

    Muttersprache

  • Niederländisch

    Grundlagen

Interessen

gamification
social game design
online communities
social media
digital economics
eCommerce

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