Stefan Schmitz

Angestellt, Senior Game Designer, Black Forest Games GmbH

Offenburg, Deutschland

Fähigkeiten und Kenntnisse

Skills in: Game Design
Level Design
Concepting
Art Editing
Photoshop
Storytelling
3dStudio Max 2011/2012
SketchUp
Audio Implementation
Basic Audio Editing
Basic Video Editing
vForge
UDK
Narraite Design
leadership skills
Unreal 4 Editor
Audio Producing
Game Design

Werdegang

Berufserfahrung von Stefan Schmitz

  • Bis heute 7 Jahre und 6 Monate, seit Dez. 2016

    Senior Game Designer

    Black Forest Games GmbH

    I am currently working as a Senior Game Designer for Black Forest Games GmbH in Offenburg. With my broad spectrum of talents and professional knowledge I am involved in Level Design, Narrative Design and Game Design processes of various projects in different states of development. FTS: Level Design, Audio Direction, Audio Design & Narrative Design. GS - OE: Project Ownership, Lead Level Designer, writing, story lay-outing, outsourcing coordination TBA Project: Mission Design, Narrative Design.

  • 3 Jahre und 1 Monat, Nov. 2013 - Nov. 2016

    Lead Level Designer | Games Designer | Audio Manager

    Black Forest Games GmbH

    I am Working at Black Forest Games as a game designer for various projects and a project owner for Giana Sisters IP. My work activities include checking and refining the vision of the project, designing game mechanics & level elements and to check & approve content. I was working as the Lead Level Designer during this Time on the game "Rouge Stormers" and on the prototype for "Fate to Silence". I was working as the Game Designer on the Minigames for the game Microminds.

  • 6 Monate, Mai 2013 - Okt. 2013

    Level Designer | Audio Designer | Project Owner

    Black Forest Games GmbH

    I am Working at Black Forest Games company, as a level designer and project owner for level design on Giana Sisters - Twisted Dreams. My work activities include checking and refining the vision of the project, designing level elements and to check & approve content. Currently I am working on the first Add-on for Giana Sisters Twisted Dreams.

  • 3 Monate, März 2013 - Mai 2013

    Level Designer | Audio Designer | Project Owner

    Black Forest Games GmbH

    I am Working at Black Forest Games company, as a level designer and project owner for level design on Giana Sisters - Twisted Dreams. My work activities include checking and refining the vision of the project, designing level elements and to check & approve content. Between March and May 2013 I was in charge of directing the audio production of the Game "Route 666" (unreleased title). In parallel I worked on the 1st Add-on for GSTD.

  • 7 Monate, Sep. 2012 - März 2013

    Level Designer | Audio Designer | Project Owner

    Black Forest Games GmbH

    I am Working at Black Forest Games company, as a level designer and project owner for level design on Giana Sisters - Twisted Dreams. My work activities include checking and refining the vision of the project, designing level elements and to check & approve content. From september on I utilized my expertise in Audio Design to manage audio production and implementation for Giana Sisters - Twisted Dreams.

  • 4 Monate, Juni 2012 - Sep. 2012

    Level Designer & Project Owner

    Black Forest Games GmbH

    I am Working at the freshly founded Black Forest Games company, as a level designer and project owner for level design on Project Giana. My work activities include checking and refining the vision of the project, designing level elements and to check & approve content.

  • 5 Monate, Jan. 2012 - Mai 2012

    Level Designer & Vision Keeper

    Spellbound Entertainment AG

    I am part of Spellbound's level/game design department, working on Spellbound Entertainment's current project. Specifically concepting, prototyping and analysing virtual world content. In addition I support Audio and Story related content production. During this period of time I was assigned to "Project Twisted Dreams (Giana Sisters)" as Vision Keeper of Level Design. My work activities included, checking and refining the vision of the project, designing level elements and to check & approve content.

  • 3 Monate, Nov. 2011 - Jan. 2012

    Level Designer

    Spellbound Entertainment AG

    I am part of Spellbound's level/game design department, working on Spellbound Entertainment's current project. Specifically concepting, prototyping and analysing virtual world content. In addition I support Audio and Story related content production. During this period of time, I was assigned to a small pre-production team to setup new house intern IPs. This work involved research, core game design, combat design, setting and market / competitors analysis. Work resulted in set up of "Project Blessed!".

  • 1 Jahr, Dez. 2010 - Nov. 2011

    Level Designer

    Spellbound Entertainment AG

    I am part of Spellbound's level/game design department, working on Spellbound Enterainment's current project. Specifically concepting, prototyping and analysing virtual world content. In addition I support Audio and Story related content production. During this period of time I was involved in a project contracted by Square Enix. My activities included research, setting definition and level design (world map design, exterior design and interior design).

  • 1 Jahr und 1 Monat, Nov. 2009 - Nov. 2010

    Audio Manager & Level Designer

    Spellbound Entertainment AG

    I am responsible for the management of the resources, task planning and supervision of the Audio Department. Further I am responsible for the order, QA, implementation and tweeking of audio assets (music, sound, speech) into "Arcania - A Gothic Tale". In addition I am the Assistant to the Audio Director.

  • 1 Jahr und 8 Monate, März 2008 - Okt. 2009

    Level Designer & Audio Design Assistant

    Spellbound Entertainment AG

    I am responsible for Conception, Creation and Implementation of quests and linked level details into "Arcania - Gothic Tale". Further I am responsible for the Order, QA, Implementation and Tweeking of audio assets (music, sound, speech) into "Arcania - A Gothic Tale"

  • 3 Monate, Jan. 2008 - März 2008

    Audio Design Assistant

    Spellbound Entertainment AG

    I am responsible for the Order, QA, Implementation and Tweeking of audio assets (music, sound, speech) into "Arcania - A Gothic Tale"

  • 4 Monate, Okt. 2007 - Jan. 2008

    QA Tester

    Spellbound Entertainment AG

    Part of a small testing Team, collecting vital information to support the debugging of Gothic III and creating Gothic III Community Patch 1.6

Ausbildung von Stefan Schmitz

  • 2 Jahre und 7 Monate, Apr. 2005 - Okt. 2007

    Game Design

    Games Academy

    Project Lead

Sprachen

  • Englisch

    Fließend

  • Deutsch

    Muttersprache

Interessen

Role playing Games (PC
Console)
Role playing Games (pen'n'paper)
Action Adventures
Strategy Games
Music
SFX
Arts

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