Alexander Danilenko

Angestellt, Sound Designer, Wargaming.net

Kiev, Ukraine

Fähigkeiten und Kenntnisse

Sound Design
Audio Implementation
Wwise
Sound production
Audio recording
Field Recording
FMOD
Sound
Recording
Sound Editing
Sound Mixing
Audio Mastering
Game Development
Audio editing software
SFX Design
SFX Editing
Audio Design
Audio Engineering
Audio Post Production

Werdegang

Berufserfahrung von Alexander Danilenko

  • Bis heute 10 Jahre und 3 Monate, seit März 2014

    Sound Designer

    Wargaming.net

    • Design, and producing high quality audio assets; • Integrating linear and interactive audio with Wwise, scripting tools • Editing, processing, and mixing BGM and VO; • Transition of existing sounds from FMOD to a new Wwise sound engine; • Testing, debugging and fixing audio related bugs; • Development and implementation of new features, prototyping; • Research of sound signals on different devices; • Analysis of frequency response, and improving game sound for different devices.

  • 1 Jahr und 2 Monate, Sep. 2012 - Okt. 2013

    Sound Designer

    AXIFER Games

    • Design and implementation sounds for games, using UNITY engine; • Sounds testing; • Field and foley recording sessions.

  • 1 Monat, Sep. 2012 - Sep. 2012

    Sound Designer

    Flying Cafe For Semianimals

    Design of ambient sounds for «Cradle» game.

Ausbildung von Alexander Danilenko

  • 2002 - 2006

    Music

    Sumy College of Culture and Arts

  • 1999 - 2002

    Music

    Musical Study at Sumy College of Culture and Arts

  • 1995 - 1999

    Sumy Music School

Sprachen

  • Englisch

    Fließend

  • Russisch

    Muttersprache

  • Ukrainian

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