3D Artist/Modeler (f/m/x)

3D Artist/Modeler (f/m/x)

3D Artist/Modeler (f/m/x)

3D Artist/Modeler (f/m/x)

OSZ Games

Fach- und Hochschulen

Berlin

  • Art der Beschäftigung: Vollzeit
  • 40.000 € – 50.000 € (Unternehmensangabe)
  • Vor Ort
  • Aktiv auf der Suche

3D Artist/Modeler (f/m/x)

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Über diesen Job

We are a small game studio operating within an educational institute, where creativity, collaboration, and learning come together. Our focus is on developing and testing a new mobile game while working closely with students, giving them hands-on experience in the full game development process.

As part of our mission, we aim to create fun, engaging, and meaningful gameplay experiences while fostering an environment of experimentation and growth. Collaboration is at the heart of what we do – students and mentors work side by side across design, art, programming, and testing to bring ideas to life.

We believe in learning by doing: building real projects, exploring new ideas, and supporting each other in a safe, creative, and ambitious environment.

Tasks

  • Create visual development and concept art for new gameplay features, events, items, and environments, capturing the desired look, feel, and mood of our game
  • Transform ideas into compelling visuals by exploring diverse design approaches and color palettes
  • Support content pre-production and feature prototyping by collaborating with Designers, Narrative, UI/UX, and fellow artists
  • Partner with internal and external artists to brainstorm, review, and provide feedback throughout the art asset production process, ensuring top-quality results

Requirements

  • Experience working in games and making informed, player-centric art decisions based on design, narrative, and product goals
  • Ability to create versatile and iterative concept sketches and explorations in high volumes, both for individual assets and full visual game experiences
  • Capability to take visual ownership of features, events, or small projects end-to-end – from early ideation and collaboration to moodboards, concept sketches, art feedback, and visual QA
  • Mastery of art fundamentals and color theory, resulting in visually impactful and harmonious artwork
  • Strong cross-disciplinary collaboration skills

In addition to these, it would be nice but not mandatory for you to have some of these as well:

  • Familiarity with animation principles in UI or game features
  • Familiarity with 3D software such as Blender, and Unity
  • Experience with mentoring
  • Prior experience working with outsource teams and giving actionable art feedback
  • Portfolio including early stage visual development work or prototype stage artwork, so we see your skillset in portfolio evaluation stage

Please submit your application through the system. Applications sent by email cannot be taken into account.

Please include the link to your portfolio. The applications without the portfolio woudn't be taken into account.

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