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kunst-stoff GmbH

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Über uns

kunst-stoff GmbH 

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The award-winning kunst-stoff GmbH is an independent game developer and producer based in Berlin. The owner and managing director is Patrick Rau, MA in Communication Design. 

We develop games with original IPs for PC / Mac, console and mobile platforms for the international market. kunst-stoff also produces interactive exhibits for clients in the industrial and cultural fields and is active in the development of new technology. 

kunst-stoff is licensed Nintendo DS and Wii developer as well as developer for iPhone, iPad and iPod Touch. 

On request we produce interactive installations and exhibits for other clients, from the idea to the final product. 

We cover: 

Interactive Installations 

Serious Games 

Gamification 

Transmedia 

Virtual Reality, Augmented Reality 

conception (game design, transmedia/crossmedia projects) 

storytelling and dramaturgy 

mentoring 

coding: C++, Flash 

design: 2D, 3D, 2D- and 3D-animation 

illustration 

project handling 

kunst-stoff published the action puzzle game “The Great Jitters: Pudding Panic” for the iPhone, iPad, iPod Touch as well as for PC, Mac and Linux in 2011. The game has won several awards and received excellent reviews worldwide – the game is on position 5, “Best iPhone and iPad games 2011″ on metacritic.com). It was also was promoted as “Game of the week” on the App Store for iPad and Mac. 

In 2010 we received the German Developer Award for the best children’s game for our game “Galaxy Racers” . 

kunst-stoff’s mission is to produce games with a high conceptual and artistic value. 

Our idea of quality is closely linked to socially responsible business conduct. We appreciate the active participation of employees in company decisions. kunst-stoff benefits from this interdisciplinary expertise and can therefore produce high quality and well designed products that are optimally adapted to market conditions.

Specialties

concept, dramaturgy, illustration, art-direction, creative-direction, user interface design, usability, software development, sound design, 3D animation, game design, project management.

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  • Computerspiele