Abdul Aqib Qureshi

Angestellt, 3D Artist, Royal industries
Abschluss: Commerce, Board of intermediate education Karachi
Karachi, Pakistan

Fähigkeiten und Kenntnisse

3D Animation
Autodesk Maya 3D
Adobe Photoshop
Adobe Creative Suite
substance painter
ZBrush
Blender 3D
KeyShot
Unity 3D
3D rendering
Product visualisation
Digital mock-up
3D Design
Visual Effects
Motion Design
3-D computer graphics
After Effects
Unreal Engine
Adobe After Effects
CGI
Image Editing
Video editing
3D Studio Max
Modeling

Werdegang

Berufserfahrung von Abdul Aqib Qureshi

  • Bis heute 11 Monate, seit März 2025

    3D Artist

    Royal industries

  • 6 Monate, Okt. 2024 - März 2025

    3D Product Visualisation

    AMZ Optimizer

    Produced photorealistic 3D product renders and packaging visualizations for Amazon and e-commerce clients. Developed optimized 3D models and textures, reducing render times and improving loading performance for online catalogs. Coordinated with marketing designers to ensure brand consistency and meeting client specifications under tight deadlines.

  • 5 Monate, Okt. 2023 - Feb. 2024

    3D Product Visualisation

    AMZ One Step

    Created high-quality 3D assets and product renderings (including lifestyle and packaging images) for e-commerce brands. Implemented efficient asset workflows (modular design) to improve listing performance and visual appeal. Collaborated with branding and marketing teams to align product visuals with advertising objectives, contributing to improved engagement.

  • 1 Jahr und 1 Monat, Okt. 2022 - Okt. 2023

    3D Environment Artist

    Gaming Doctrine

  • 1 Jahr und 9 Monate, Feb. 2021 - Okt. 2022

    3D Generalist

    The Game Storm Studios

    Produced characters, props, and environmental assets for a multiplayer game title as part of a small art team. Textured and shaded models using Substance Painter and Photoshop, applying realistic materials and UV mapping. Followed studio art pipeline, iterating on designs based on feedback from art directors and lead designers. Collaborated with artists and developers in daily reviews, integrating assets into the game and ensuring consistency.

  • 3 Jahre und 1 Monat, Feb. 2018 - Feb. 2021

    3D Modeler

    Rabid Studios

    Modeled and UV-unwrapped a variety of 3D game assets (characters, props, environments) for multiple projects. Employed Maya to create efficient topology and detailed meshes, meeting project specifications. Maintained organized asset libraries and documentation for reusability and team access. Worked with lead artists to refine asset designs and ensure proper functionality within the game engine.

Ausbildung von Abdul Aqib Qureshi

  • 4 Jahre und 2 Monate, Nov. 2016 - Dez. 2020

    Intermediate

    Board of intermediate education Karachi

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