Agustin Perez Paladini
Angestellt, Participant at Director of Engineering Program, Hubert Burda Media Holding KG
Berlin, Germany
Timeline
Professional experience for Agustin Perez Paladini
Current 8 years and 7 months, since Mar 2016
Participant at Director of Engineering Program
Hubert Burda Media Holding KG
The program will have a duration of 12 months. It begins with a 2-months bootcamp (Onboarding university) in Munich where selected candidates will receive intensive preparation (both theoretical and practical) in order to succeed in five different two-month rotation assignments. Each assignment will consist of leading a specific technical project with a team from one of the companies in the Burda Digital Group, may be with the companies Cliqz, XING, Chip, BurdaDirect and Tomorrow Focus AG/HolidayCheck.
1 year and 8 months, Jun 2014 - Jan 2016
Technical Director Engine 3D
zoobe message entertainment GmbH
5 months, Apr 2013 - Aug 2013
Sr. C++ Developer
Intel ASDC (contractor of Harriague + Asociados)
Working for Intel ASDC in the AppUp project. Working with C++, C#, Javascript mainly.
9 months, Aug 2012 - Apr 2013
Sr. C++ Software Developer
Globant (for Dreamworks)
Working on the rigging tool project as Sr. C++ developer, maintaining the tool and developing new features. The project was on linux platform and was one of the most complex system (in terms of size and number of libraries) that I have worked. We had to work with different number of tools (profiling / debugging / compiling / etc) and libraries like tbb, boost, OpenGL, STL, etc.
1 year and 6 months, Feb 2011 - Jul 2012
Co-Funder, C++ TL
RID Software
Working as C++ TL/Dev. The project consisted on a server providing different web "services" like real time platforms for games, comments, voting platforms, etc. Responsibilities (besides owner/creator of the idea): * Participation in marketing / commercial area. * Write the software requirements. * Research about software and hardware to be used. * Design the system. * Divide tasks and coordinate the development process. Technologies: C++, C, TDD, UML, Linux, UnitTest++, SFML, OGRE.
2 years and 1 month, Jul 2010 - Jul 2012
C++ TL, Project Manager
Cordoba Zombie (Own Project)
This project is some kind of "hobby" Start-up that begun some time ago as a little project and now has become on a middle/big project size with multiple people involved. It is a 3D strategy game developed on C++ as main language on linux and windows (multiplatform). Main responsibilities: * Read / research about whatever is needed to accomplish the objectives. * Design the system. * Coordinate the team. * Develop whenever I can. * SCM. We use C++, CMake, git, OGRE, OpenAL, vorbis,.
4 months, Sep 2010 - Dec 2010
Software Developer
Intel ASDC (Harriague + Asociados)
Working on the AppUp (application store) client side for windows platform. Using C++ and C# as main languages.
8 months, Sep 2009 - Apr 2010
C++ Software Developer
CityFestival Disco (Córdoba)
The project consisted on a system able to show bluetooth cellphone messages on different screens on a night disco club. Technologies: Linux, C++, Qt, bluez, J2ME. Responsibilities: * Write requirements. * Research about libraries / Bluetooth protocol / hardware needed / etc. * Design the server/client software and develop both of them. * Design and implement the communication and security protocols. * Implement the complementing tools.
1 year, Jan 2009 - Dec 2009
Teaching assistant
UNC - FaMAF
Working as teaching assistant for Operating Systems and Algorithms and Data Structures. Main subjects given: * Creating different data structures in C (linked lists, hashes, graphs, etc). * Linux: Implement a little and simple bash, kernel linux FIFO, fake file system, etc.
3 months, May 2008 - Jul 2008
Software Developer
Lofty Vision
Working as freelance game developer for 3rd time for Lofty Vision. This time the project was another 3D rally advergame using the same 3D game engine for Windows XP. I was the only developer with the responsibility to design and implement the game working together with people in graphics and sound areas.
5 months, Apr 2007 - Aug 2007
Software Developer
None - Own project
Working as mobile game developer (using J2ME) to create a "Dancing game" of a known character of our city. In a first prototyping stage I also worked with Visual C++.NET to create a GUI animation editor for the "dancer character". In this project I had to design and implement the game and tools used working together with the people in graphics and marketing areas. This project was finished but was never commercialized because economic disagreements.
3 months, Feb 2007 - Apr 2007
Software developer
Lofty Vision
Working as freelance game developer again for the second advergame of Lofty Vision. This project consist of a 3D Memotest game using the same 3D Game engine for Windows XP. I was the only developer with the responsibility to design and implement the game.
4 months, Jun 2006 - Sep 2006
Software Developer
Lofty Vision
Working as freelance game developer for a 3D rally (adver)game using a scripting based game engine for windows XP platform. I was the only developer with the responsibility to design and implement the game.
Educational background for Agustin Perez Paladini
5 years and 3 months, Jan 2007 - Mar 2012
Degree in Computer Science
FaMAF - UNC
- Microcontrollers. - Real time Image Processing.
Languages
Spanish
First language
English
Fluent