
Anna Olcheva
Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von Anna Olcheva
- Bis heute 1 Jahr und 2 Monate, seit Nov. 2024
Senior QA Engineer
Hanuman Games
Project 1 – Top-Down Cyberpunk Shooter (PC): - Owned QA end-to-end (core documentation, bug tracking, release readiness); - Cut backlog from hundreds of issues to ~20 priority tasks; - Built a scalable QA framework reused across projects; - Reduced critical defects to near zero for on-time beta releases. Project 2 – Toto’s Journey: - Verified fixes and regressions in engine and builds. - Prepared beta builds, standardized beta preparation workflows, and maintained test documentation and bug verification.
- 5 Monate, Mai 2024 - Sep. 2024
QA Engineer
Entangled
- Tested building and environment art assets for AAA Project (under NDA) using proprietary tools, including exploratory testing on maps and assets and re-testing hard-to-reproduce defects. - Streamlined the asset QA workflow, reducing defect turnaround time and improving test reproducibility. Tech Stack: Proprietary Engine (NDA), Jira, Confluence
Injustice 2 Mobile (iOS / Android), NetherRealm Studios (Warner Bros): - Coordinated gameplay, IAP, and Live-Ops testing with US stakeholders; - Standardized regression and hotfix, reducing release prep time by ~25%; - Improved update stability, cut recurring defects by ~20%. Tactical Multiplayer Shooter, Ubisoft (PC, PS3, Xbox One): - Delivered functional & performance testing for a major update, tracking FPS, memory, load times, cutting issues by ~20%; - Reduced player-impacting defects by ~15%.
- 1 Jahr und 7 Monate, Sep. 2016 - März 2018
QA Engineer
Octobox Interactive
Blazing Core: Knights of the Future (PC MOBA): - Executed end-to-end client–server QA for a large-scale MOBA, covering gameplay & player interactions. - Reduced defect turnaround by ~25%, stabilized milestone delivery. High Noon VR (VR Shooter): - Managed performance & compatibility testing on HTC Vive and Oculus Rift, ensuring stable 90 FPS, resolving device-specific issues, improving build stability by ~50%. - Created test documentation adopted as the QA standard. - Owned QA from concept to release.
- 1 Jahr und 6 Monate, Sep. 2014 - Feb. 2016
QA Specialist
Game Insight
- Delivered cross-platform QA for weekly updates, ensuring stable releases and preventing critical issues. Tech Stack: Proprietary in-house content admin (engine-like), Jira, Confluence
Ausbildung von Anna Olcheva
- 3 Jahre und 11 Monate, Sep. 2007 - Juli 2011
Economics and Management of Public Organizations
Moscow State Technical University of Civil Aviation
Sprachen
Englisch
Gut
Deutsch
Grundlagen
Russisch
Muttersprache
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