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Balazs Szendro

Angestellt, Software Developer, FileWave
Wil, Schweiz

Fähigkeiten und Kenntnisse

C++
Python
Windows
Scrum
Visual Studio
Linux
C
Database
Git
SQL
Mac

Werdegang

Berufserfahrung von Balazs Szendro

  • Bis heute 7 Jahre und 5 Monate, seit Jan. 2018

    Software Developer

    FileWave
  • 2 Jahre und 11 Monate, März 2013 - Jan. 2016

    Software Developer

    CAE

    As a Senior Developer: 1. Speeded up the legacy code migration process by developing specific tools to the team. 2. Ported a legacy device driver from Windows 2k to Windows 7. 3. Created and tested models of simulated ancillaries systems and fine tuned them using real data. Provided technical leadership for a group of 4. Other roles: 1. Technical interviewer 2. C++/C# lecturer in the internal training program 3. Integration Specialist: Deployment of procedure trainers on customer sites.

  • 1 Jahr und 6 Monate, Jan. 2011 - Juni 2012

    Software Developer

    Limes Superior

    Limes Superior was a project to create an integrated project and digital asset management system for animation and game development studios. I created the backend of this system. This involved evaluating user and system requirements, creating design documents, coding and testing the software, and to support the front-end developer. Web services: 1. Node graph database 2. File upload/download service 3. Authorization service

  • 2 Jahre, Jan. 2009 - Dez. 2010

    Software Developer

    Black Hole Entertainment

    Together with the graphics developer we created the particle engine and its corresponding particle editor for Might & Magic Heroes VI. Also I designed and implemented the multiplayer and most of the online features of this game, the network protocols, client-side asynchronous network APIs, and the server-side scripts.

  • 9 Monate, Apr. 2008 - Dez. 2008

    HPC Software Developer

    Sparsense

    Working on a research project, I implemented a distributed, cross-entropy method based data compression algorithm on a cluster of 16 Sony Playstation 3 game consoles. This involved network programming and making low-level optimizations exploiting the Cell architecture. The prototype algorithms that were the inputs for my work were written in MATLAB.

  • 1 Jahr und 6 Monate, Okt. 2006 - März 2008

    Software Developer

    Black Hole Entertainment

    As a member of the Warhammer: Battle March developer team, I ported all the mulitplayer and online features to the Xbox 360 LIVE platform. This involved creating client-side asynchronous network interfaces and UI programming.

Ausbildung von Balazs Szendro

  • 5 Jahre und 10 Monate, Sep. 2000 - Juni 2006

    Computer Science

    Eötvös Loránd University

    Compilers, Computer Graphics & Digital Image Processing, Artifical Intelligence, Information Systems

Sprachen

  • Englisch

    Gut

  • Ungarisch

    Muttersprache

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