Balazs Szendro

Angestellt, Software Developer, FileWave
Wil, Schweiz

Fähigkeiten und Kenntnisse

Python
Golang
C++
TypeScript
Linux
PostgreSQL
SQL
Docker
Kubernetes
Backend
Git
Scrum

Werdegang

Berufserfahrung von Balazs Szendro

  • Bis heute 8 Jahre und 10 Monate, seit Jan. 2018

    Software Developer

    FileWave

    Cross-platform desktop and mobile device management system for IT administrators. Design & implementation • Built and owned cloud services in Python and Go using PostgreSQL. • Wrote 2 ADRs for authentication; both approved and implemented. • Integrated SSO, OIDC, OAuth2 into production services. Investigations • Fixed production performance issue; execution time went from 5->2mins. • Fixed crashes due to memleaks using crash dump analysis and memory profiling; presented the method to the team.

  • 2 Jahre und 11 Monate, März 2013 - Jan. 2016

    Software Developer

    CAE

    Worked on multiple aviation-related simulation and testing projects. Selected contributions: * Legacy code migration process speedup by developing custom tools * Ported a legacy device driver from Windows 2k to Windows 7 * Automated system tests development for the Boeing 777 * Modelling and fine-tuning ancillary systems using internal simulation tools

  • 2 Jahre, Jan. 2009 - Dez. 2010

    Software Developer

    Black Hole Entertainment

    Rejoined Black Hole Entertainment for Might & Magic Heroes VI, a visually stunning AAA strategy title published by Ubisoft. * Particle effects. The engine used a custom expression language allowing designers to define properties as functions of time, curves, or external parameters. It was less performant than Unreal’s GPU-accelerated system but offered greater flexibility and control. * Networking and backend. Integrated Ubisoft’s Quazal SDK on the client side. Added backend logic using Python and SQL.

  • 9 Monate, Apr. 2008 - Dez. 2008

    HPC Software Developer

    Sparsense

    My first experience working in a startup environment and in a fully remote setting. The project aimed to demonstrate the feasibility of applying a family of computationally intensive, lossy compression algorithms to medical imaging data. I was responsible for advancing the MATLAB prototypes into a distributed implementation targeting a cluster of Sony PlayStation 3 consoles. The code was highly optimized for the Cell processor architecture, focusing on parallel computation and efficient resource use.

  • 1 Jahr und 6 Monate, Okt. 2006 - März 2008

    Software Developer

    Black Hole Entertainment

    As part of the team for Warhammer: Battle March on Xbox 360, I focused on implementing multiplayer matchmaking and other online features using Microsoft's Xbox LIVE platform. This role gave me hands-on experience with: * Asynchronous programming patterns * Xbox development workflows within Visual Studio * A proprietary GUI framework with Qt-like architecture It was an opportunity to contribute to a console title while expanding my understanding of online systems and platform-specific development.

Ausbildung von Balazs Szendro

  • 5 Jahre und 10 Monate, Sep. 2000 - Juni 2006

    Computer Science

    Eötvös Loránd University

    Compilers, Computer Graphics & Digital Image Processing, Artifical Intelligence, Information Systems

Sprachen

  • Deutsch

    A1-A2 (Grundkenntnisse)

  • Englisch

    C1 (Fließend)

  • Ungarisch

    C2 (Verhandlungssicher / Muttersprachlich)

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