
Ben Mathis
Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von Ben Mathis
- 2006 - 2009
Character technical artist
CCP hf
Helped create the character pipeline from scratch. Established rules and documents for outsourced artist to follow, and worked closely with programmers and other technical artist on integration tools and in-game functionality. Worked with the shader artist on shader implementation and functionality.
- 2004 - 2006
Character Artist
Neversoft Entertainment
Character artist on GUN, and Tony Hawk Project 8, as well as prototyped for a now canceled game. Created several characters for GUN, numerous clothing items for the character customization system for TH Project 8, and the main vehicle for the canceled prototype. Helped create portions of the character pipeline for future games.
- 2003 - 2004
Character Artist
Mythic Entertainment
Character artist responsible for the new hairstyles for the Dark Age of Camelot "Catacombs" expansion pack. Also helped create the initial characters for the canceled MMO "Imperator".
- 2002 - 2003
Character Artist
Terminal Reality Inc
Character Artist on Bloodrayne 2. Responsible for several in game characters, modeling, texturing, and rigging. I also animated on one character.
- 1 Jahr und 1 Monat, Jan. 2001 - Jan. 2002
Junior Artist
Warthog Texas
Junior artist responsible for creating environments and the initial characters of the game. LOTR title through Vivendi Universal that was eventually canceled.
Ausbildung von Ben Mathis
- 5 Monate, Jan. 2001 - Mai 2001
Interactive arts
Savannah College of Art and Design
- 2000 - 2001
Fine Arts
Virginia Commonwealth University
Sprachen
Englisch
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