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Fabio Ilacqua

Angestellt, CEO, Forge Studios srl
Rome, Italien

Fähigkeiten und Kenntnisse

2D/3D Art production
Pipeline setup
Art direction

Werdegang

Berufserfahrung von Fabio Ilacqua

  • Bis heute 15 Jahre und 5 Monate, seit Jan. 2010

    CEO

    Forge Studios srl

    Forge Studios is specialized in the production of videogames assets, offering a full service of characters and environment creation, from concept art to modeling and texturing. Thanks to our strong experience in the field, we can follow your needs with great care and competence, being aware of all the issues you may encounter in the production phases.

  • 6 Monate, Jan. 2009 - Juni 2009

    Art Director

    Streamline Studios

    Responsible for the art direction of the studio’s projects. * Directing the art production of multiple projects divided among several teams with an average of 10 people per team * Supervising Lead Artists, prioritizing and coordinating tasks to ensure quality standards, respect of timelines * Communication with clients * Worked with Studio Art Director to plan projects workflow, timelines and create examples for the artists when needed

  • 1 Jahr und 6 Monate, Juli 2007 - Dez. 2008

    Lead Artist

    Streamline Studios

    Responsible for the art production of Wanted: Weapons of fate, Terminator Salvation and several unannounced titles Team size: from 3 to 15 people Project duration: from 3 months to 14 months Management * Schedule creation and management, prioritization and coordination of tasks, communication with client (workflow, updates, feedback) * Organization of training tasks, artists’ improvement plan and training of new artist during initial orientation period. * Artistic feedback, ensuring consistent style, qual

  • 1 Jahr und 1 Monat, Juni 2006 - Juni 2007

    Senior Artist

    Streamline Studios

    Responsible for creating models and textures for several projects including Gears of War, Overlord, Unreal Tournament 3. In addition I worked closely with the Lead Artist to assist and mentor the other artists in every aspect of production but also researching new tools and techniques.

  • 8 Monate, Okt. 2005 - Mai 2006

    3D/2D Artist

    Streamline Studios

    Responsible for creating models and textures, including characters and environments with full in-game integration.

  • 7 Monate, Apr. 2003 - Okt. 2003

    Software engineer

    ICONICS INC.

    Worked in a team on the development and testing of: * ReportWorX.NET - Reporting, Charting and Analysis Software * PortalWorX.NET - Real-time Collaboration and Visualization Dashboard

Ausbildung von Fabio Ilacqua

  • 6 Jahre und 9 Monate, Okt. 1997 - Juni 2004

    Computer Engineering

    Universita' di Catania

Sprachen

  • Englisch

    Fließend

  • Italienisch

    Muttersprache

  • Japanisch

    Grundlagen

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