
Florian Feldbinder
Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von Florian Feldbinder
- Bis heute 11 Jahre und 9 Monate, seit Aug. 2013
Game Designer (Vision Keeper) / Lead 3D Artist
Team Voodoo
In 2013 I started working casually on a personal indie-game. In 2015 me and my team won the Karl H. Ditze Award of the HAW Hamburg for the best project. • Managing a project with differently skilled individuals • Coming to game design decisions • Instructing of other 3D Artists • Modeling and texturing of characters, creatures and environment on the basis of concepts • Rigging and animation of characters and creatures • Shading and visual effects • Some scripting
- Bis heute 13 Jahre und 2 Monate, seit März 2012
Freelance 3D Artist
www.florian-feldbinder.com
Besides my studies in 2012 I started working as a Freelance 3D Artist in the games industry. • Wasteland 3 • Black-ish (TV Series) • Torchlight 3 • Arma 3 Creator DLC: S.O.G. Prairie Fire • Dota 2 Workshop • Etc.
- 1 Jahr, Feb. 2015 - Jan. 2016
Lead 3D Artist
Inner Cookie Party
Starting in 2015 I worked as Lead 3D Artist on a part time basis on the game Proles, a dystopian mmo space game. • Elaborating workflows for the art department • Creating smart materials with Substance Painter • Modeling and texturing of high quality space ships
After my internship I worked as a Freelance Artist for the 2B Advice LLC, the New York office of the 2B Advice GmbH. My assignment was to create an informative promotional video for the American market for the new software release. Work samples upon request. • Modeling of simple geometric 3d shapes • Creating 2d vector graphics • Creating simple 3d, 2d and camera animations • Cutting of audio files • Rendering and compositing of the different elements
- 5 Monate, Okt. 2013 - Feb. 2014
3D Artist
GameArt Studio GmbH
Starting in 2013 I worked on Quantum Rush (a futuristic PC racing game) as an intern in the graphics department at GameArt Studio. During this time the game launched the closed beta level and I learned a lot about in-house development as well as productivity. • Modeling and texturing of weapons, environment and props • Efficient and customizable shading and vertex-shading for effective assets (holograms, etc.) • Creating visual effects
From 2008 - 2011 I worked as a Freelance Assistant for the 2B Advice GmbH. Starting in 2011 this has been extended to work as a Graphical Assistant with a minor employment. Work samples upon request. • 2d vector- and pixel graphics (product logos, software icons, print, etc.) • 3d models used for marketing • 3d animated video as an intro for software tutorials • Tutorial videos (recording, editing, subtitles) • Software testing • Authoring of help texts in German and English using Help Studio
Ausbildung von Florian Feldbinder
- 2011 - 2012
Interactive Entertainment Design (Game Art)
SAE Institute Berlin
• Modeling (Maya, 3ds Max) • Sculpting and texturing (ZBrush, Photoshop) • Rigging and animation (Maya) • Game engine integration (Unity) • Drawing
- 2008 - 2011
3D Art
Self-Studies
• Modeling (3ds Max) • Texturing (Photoshop) • Shading (UDK/UnrealEd 4.0) • Vector graphics and layout (Illustrator, InDesign, Flash) • Animation Basics (3ds Max)
Sprachen
Deutsch
Muttersprache
Englisch
Fließend
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