Jennifer Stevens

Angestellt, Senior Game VFX Artist, CipSoft GmbH

Regensburg, Germany


Visual Effects
OpenGL Shading Language
Unity Game Engine
Technische Problemlösung
Autodesk Maya
Adobe Creative Suite
Substance Designer & Painter
3D Modeling
Screen Design
Game Writing
Creative Writing
Interactive Storytelling
Interactive Dialogue
Character Creation
Computer Animation
Computer Games
Video Games
Digital Compositing


Professional experience for Jennifer Stevens

  • Current 7 years and 8 months, since Nov 2015

    Senior Game VFX Artist

    CipSoft GmbH

    Creating Visual Effects for a 3D Hero Shooter and a mobile game (Panzer League) • Effects from first concept to final implementation in Unity • Custom shader coding • Style research and style guidelines • Performance optimisation

  • Current 10 years and 11 months, since Aug 2012

    Freelance Writer

    Jennifer Stevens

    Gamewriting, Copy-editing

  • 7 years and 6 months, May 2008 - Oct 2015

    Graphic Artist (2D/3D)

    CipSoft GmbH

    Content and graphics for a multiplayer browser game and a traditional MMO • Responsible for maintaining and organising hundreds of assets • Creating artistic and technical concepts, style research and style guidelines to achieve a consistent world design • Drafted and created a great number of widely differing 3D and 2D game assets from concept to modelling and texture painting to animation and final look in-game, in accordance with style guidelines

  • 7 months, Mar 2006 - Sep 2006

    Digital Artist


    • Created digital compositings for several TV-series and movies, including matte painting and creature animation • Responsible for managing and editing the materials for daily sign-offs by clients abroad • Edited trailers and presentations of the company’s current work for trade fairs and conferences

  • 7 months, Aug 2004 - Feb 2005

    Graphic Artist (3D)

    Artus Postproduktion

    • Created animated versions of famous paintings for the cine film “Sound of Eternity” by Bastian Clevé, including modelling, texturing, animation, lighting, rendering and compositing • Organised the complete production pipeline from highres-scan to render • researched, evaluated and communicated technical concepts to co-workers (for instance 3rd party plug-ins for cloth and fluid simulation, how to create realistic plant animation in Maya etc.)

  • 10 months, May 2001 - Feb 2002

    Associate Producer

    Think in Pictures

    • Organised film shootings for corporate films and advertising: booking team and equipment, preparing production schedules, renting hotels, catering and cars for the team, obtaining permissions to shoot and budget management • Brought to bear a new magnitude of order in the tape archive (that still persists) • Handled correspondence, telephone service, preparation of and catering for meetings, first contact person for teams and potential clients

Educational background for Jennifer Stevens

  • 6 years and 7 months, Mar 2001 - Sep 2007

    Audiovisuelle Medien

    Hochschule der Medien, Stuttgart

    Computeranimation, Screendesign


  • German

    First language

  • English


  • French


  • Spanish



challenges in game development
new contacts (game development)
old contacts (university; collegues...)
exchange of experiences


Pen & Paper Roleplaying Games
Science Fiction and Fantasy (virtual worlds)
soundtracks / music
visual effects / 3D / screendesign / aesthetics
acting / theatre

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