Jennifer Stevens

Basic

Angestellt, Senior Game VFX Artist, CipSoft GmbH

Regensburg, Germany

Skills

Visual Effects
OpenGL Shading Language
Unity Game Engine
Technische Problemlösung
Autodesk Maya
Adobe Creative Suite
Substance Designer & Painter
3D Modeling
Texturing
Screen Design
Game Writing
Creative Writing
Interactive Storytelling
Interactive Dialogue
Character Creation
Worldbuilding
Dramaturgy
Copywriting
Computer Animation
Computer Games
Video Games
CGI
Digital Compositing

Timeline

Professional experience for Jennifer Stevens

  • Current 6 years and 3 months, since Nov 2015

    Senior Game VFX Artist

    CipSoft GmbH

    Creating Visual Effects for a 3D Hero Shooter and a mobile game (Panzer League) • Effects from first concept to final implementation in Unity • Custom shader coding • Style research and style guidelines • Performance optimisation

  • Current 9 years and 6 months, since Aug 2012

    Freelance Writer

    Jennifer Stevens

    Gamewriting, Copy-editing

  • 7 years and 6 months, May 2008 - Oct 2015

    Graphic Artist (2D/3D)

    CipSoft GmbH

    Content and graphics for a multiplayer browser game and a traditional MMO • Responsible for maintaining and organising hundreds of assets • Creating artistic and technical concepts, style research and style guidelines to achieve a consistent world design • Drafted and created a great number of widely differing 3D and 2D game assets from concept to modelling and texture painting to animation and final look in-game, in accordance with style guidelines

  • 7 months, Mar 2006 - Sep 2006

    Digital Artist

    Elektrofilm

    • Created digital compositings for several TV-series and movies, including matte painting and creature animation • Responsible for managing and editing the materials for daily sign-offs by clients abroad • Edited trailers and presentations of the company’s current work for trade fairs and conferences

  • 7 months, Aug 2004 - Feb 2005

    Graphic Artist (3D)

    Artus Postproduktion

    • Created animated versions of famous paintings for the cine film “Sound of Eternity” by Bastian Clevé, including modelling, texturing, animation, lighting, rendering and compositing • Organised the complete production pipeline from highres-scan to render • researched, evaluated and communicated technical concepts to co-workers (for instance 3rd party plug-ins for cloth and fluid simulation, how to create realistic plant animation in Maya etc.)

  • 10 months, May 2001 - Feb 2002

    Associate Producer

    Think in Pictures

    • Organised film shootings for corporate films and advertising: booking team and equipment, preparing production schedules, renting hotels, catering and cars for the team, obtaining permissions to shoot and budget management • Brought to bear a new magnitude of order in the tape archive (that still persists) • Handled correspondence, telephone service, preparation of and catering for meetings, first contact person for teams and potential clients

Educational background for Jennifer Stevens

  • 6 years and 7 months, Mar 2001 - Sep 2007

    Audiovisuelle Medien

    Hochschule der Medien, Stuttgart

    Computeranimation, Screendesign

Languages

  • German

    First language

  • English

    Fluent

  • French

    Basic

  • Spanish

    Basic

Wants

challenges in game development
new contacts (game development)
old contacts (university; collegues...)
exchange of experiences

Interests

Pen & Paper Roleplaying Games
Videogames
Science Fiction and Fantasy (virtual worlds)
books
writing
soundtracks / music
visual effects / 3D / screendesign / aesthetics
cooking
acting / theatre

Browse over 20 million XING members