
Julian Gupner
Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von Julian Gupner
- Bis heute 9 Jahre und 1 Monat, seit Juni 2016
CG Artist
Pacific Digital Image
- 6 Monate, März 2015 - Aug. 2015
Freelance 3D Artist
Linden Lab
Created various hi-res and lo-res models and textures for upcoming project.
- 1 Jahr und 6 Monate, März 2014 - Aug. 2015
Freelance 3D Artist
Tribetoy
Create hi-res and lo-res models, and bake appropriate texture maps
- 6 Monate, Okt. 2014 - März 2015
3D Artist
Linden Lab
Created various hi-res and lo-res models and textures for upcoming project.
- 4 Monate, Juni 2014 - Sep. 2014
Freelance 3D Artist
Linden Lab
Created various hi-res and lo-res models and textures for upcoming project.
- 4 Jahre und 6 Monate, Apr. 2008 - Sep. 2012
Digital Artist
Lucasfilm Animation
Created over 700 complex hi-res and proxy, hard surface, organic, vehicle, environment and character models under aggressive bids that consistently met high aesthetic and technical standards for the Emmy award winning television series, Star Wars: The Clone Wars. Successfully took on the challenge of learning to create, teach and support layout rigs, rigging over 40 vehicles, and characters, responsible for same day turnarounds on new and urgent requests.
- 7 Monate, Juli 2007 - Jan. 2008
Prop Artist
Perpetual Entertainment Inc.
Tested and provided feedback on modeling and texturing workflow and technical specifications for production pipeline with limited prior experience in game industry. Modeled and textured low-res and hi-res game assets using ZBrush, Maya, and Photoshop for the MMO Star Trek Online.
- 10 Monate, Mai 2006 - Feb. 2007
CG Artist
Digital Dream
Built a complex digital model in Maya of a CSX 5000 freight train for the major motion picture Next. With little previous experience studied rigid body and particle effects in maya and provided compositor with falling rock and dust elements to be used in multiple shots for the feature film Wild Hogs. Modeled, textured, rigged, animated, and composited 3d Digital element into live action shot for the feature film Wild Hogs.
Ausbildung von Julian Gupner
- 2004 - 2006
Animation and Visual Effects
Ex'pression College for Digital Arts
Sprachen
Deutsch
Muttersprache
Englisch
Fließend
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