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Julian Gupner

Angestellt, CG Artist, Pacific Digital Image
San Francisco, Vereinigte Staaten

Fähigkeiten und Kenntnisse

3D Modelling
Autodesk Maya
Texture Painting
Modelling
Hard Surface Modeling
ZBrush
Texturing
UV's
Rigging
Character Modeling
Visual Effects
3D
Video Games
Mudbox
Adobe After Effects
Look Development
Adobe Photoshop
Rendering (computer graphics)

Werdegang

Berufserfahrung von Julian Gupner

  • Bis heute 9 Jahre und 1 Monat, seit Juni 2016

    CG Artist

    Pacific Digital Image

  • 6 Monate, März 2015 - Aug. 2015

    Freelance 3D Artist

    Linden Lab

    Created various hi-res and lo-res models and textures for upcoming project.

  • 1 Jahr und 6 Monate, März 2014 - Aug. 2015

    Freelance 3D Artist

    Tribetoy

    Create hi-res and lo-res models, and bake appropriate texture maps

  • 6 Monate, Okt. 2014 - März 2015

    3D Artist

    Linden Lab

    Created various hi-res and lo-res models and textures for upcoming project.

  • 4 Monate, Juni 2014 - Sep. 2014

    Freelance 3D Artist

    Linden Lab

    Created various hi-res and lo-res models and textures for upcoming project.

  • 4 Jahre und 6 Monate, Apr. 2008 - Sep. 2012

    Digital Artist

    Lucasfilm Animation

    Created over 700 complex hi-res and proxy, hard surface, organic, vehicle, environment and character models under aggressive bids that consistently met high aesthetic and technical standards for the Emmy award winning television series, Star Wars: The Clone Wars. Successfully took on the challenge of learning to create, teach and support layout rigs, rigging over 40 vehicles, and characters, responsible for same day turnarounds on new and urgent requests.

  • 7 Monate, Juli 2007 - Jan. 2008

    Prop Artist

    Perpetual Entertainment Inc.

    Tested and provided feedback on modeling and texturing workflow and technical specifications for production pipeline with limited prior experience in game industry. Modeled and textured low-res and hi-res game assets using ZBrush, Maya, and Photoshop for the MMO Star Trek Online.

  • 10 Monate, Mai 2006 - Feb. 2007

    CG Artist

    Digital Dream

    Built a complex digital model in Maya of a CSX 5000 freight train for the major motion picture Next. With little previous experience studied rigid body and particle effects in maya and provided compositor with falling rock and dust elements to be used in multiple shots for the feature film Wild Hogs. Modeled, textured, rigged, animated, and composited 3d Digital element into live action shot for the feature film Wild Hogs.

Ausbildung von Julian Gupner

  • 2004 - 2006

    Animation and Visual Effects

    Ex'pression College for Digital Arts

Sprachen

  • Deutsch

    Muttersprache

  • Englisch

    Fließend

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