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Maksim Priakhin

Bis 2022, Engineering Manager, AppLovin
Hamburg, Deutschland

Fähigkeiten und Kenntnisse

Unity
java
Spring
Jenkins
Leadership
Flash
Algorithm
Design
Product
illustration
Communication
a
ActionScript
Git
ios development
flash animation
test driven development
sockets
game development
subversion
lua
json
mobile games
html 5
flex
digital illustration
vector illustration
javascript
social games
maven
user interface design
.net
video games
programming
facebook api
casual games

Werdegang

Berufserfahrung von Maksim Priakhin

  • Bis heute 2 Jahre und 7 Monate, seit Dez. 2022

    Director of Software Development

    AppLovin

    - Leading company-wide initiatives - Overseeing multiple games development - Managing technical leads on the game teams - Setting recruiting, engineering, and production processes - Development of company's server tech

  • 11 Monate, Feb. 2022 - Dez. 2022

    Engineering Manager

    AppLovin

    - Identifying and breaking down complex business problems into solvable pieces that can be shipped iteratively - Developing and managing end-to-end project plans and ensure on-time delivery - Interfacing with Engineering and Business owners for defining requirements and scope - Helping drive product decisions to align with company-level initiatives

  • 1 Jahr und 1 Monat, Feb. 2021 - Feb. 2022

    Technical Product Lead

    InnoGames GmbH

    The role is similar to Technical Director of a game project in other companies. Leading the team of 11 developers, 2 QA engineers, and one Frontend lead.

  • 2 Jahre, Feb. 2019 - Jan. 2021

    Unity Team Lead

    InnoGames GmbH

    Worked on a multiple mobile titles from the beginning, leading the team of 5 full-stack devs (Unity/Java).

  • 2 Jahre und 8 Monate, Juli 2016 - Feb. 2019

    Senior Software Engineer

    InnoGames GmbH

    - Senior Developer for Unity-based iOS and Android mobile game 'God Kings'. - Senior Developer for Unity-based iOS and Android mobile game 'Elvenar'. - Created the overall client system architecture, developed the client networking layer which is the foundation of multiple upcoming InnoGames titles. - Developed, refactored, and optimized central game systems for performance. - Supported and mentored Junior and Intermediate Developers.

  • 1 Jahr, Juli 2015 - Juni 2016

    Unity Developer

    InnoGames GmbH

    Unity mobile developer. Main focus on clean architecture design, optimizations, building maintainable and stable products.

  • 6 Monate, Feb. 2015 - Juli 2015

    Frontend Developer

    InnoGames GmbH

    Developer of the browser flash game "Elvenar". Working on creating an optimized GPU-based engine, implementing new game features using TDD and clean architecture. A short list of frameworks and technologies: Unity 3D, ActionScript, Starling, Robotlegs, FlexUnit, GIT, Gradle.

  • 2 Jahre und 10 Monate, Mai 2012 - Feb. 2015

    Lead Frontend Developer

    Neodinamika LLC

    Lead Developer and Team Lead at the Neodinamika, sub-company of KranX Productions. Mainly was working on a successful MMO browser flash game "MusicWars". My responsibilities included: - mentoring and hiring new devs - managing planning and workload as well as developing client/server interactions - integrating new features - CPU / memory optimization, Javascript / Flash bridging, adding new frameworks and technologies.

  • 1 Jahr und 2 Monate, Apr. 2011 - Mai 2012

    Frontend Engineer

    KranX Productions

    Developer of Social Network Games for Facebook and few Russian social networks VK and Odnoklassniki, Client/Server interactions, real time multiplayer contests and battles.

  • 1 Jahr und 1 Monat, Apr. 2010 - Apr. 2011

    .NET Developer

    Neolant

    Participated as a developer of the Geographic Information System for Government Emergency Management. This application accumulates all information at regions and visualizes data and events with a mathematical model for forecasting events and emergency situations.

  • 2 Jahre und 1 Monat, Apr. 2008 - Apr. 2010

    Frontend Developer

    Realore

    Game Developer at Realore. Developed a few social games for Russian social networks like VK, Odnoklassniki. Developing browser Flash MMO game with real-time multiplayer and social interactions.

Ausbildung von Maksim Priakhin

  • 4 Jahre und 11 Monate, Sep. 2005 - Juli 2010

    Applied Mathematics and Informatics

    Immanuel Kant Baltic Federal University

    Finished as Systems Programmer. Participated in the Debate team, Science society, Microsoft Innovation Center.

Sprachen

  • Russisch

    Muttersprache

  • Deutsch

    Grundlagen

  • Englisch

    Fließend

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