Matthew English
Angestellt, Senior Technical Project Manager, Walmart
New York, United States of America
About me
For more than 15 years I’ve been professionally making projects fun and financially successful. Most recently I was a Senior Technical Project Manager at Walmart leading software development for several teams. My track record there and throughout my career demonstrates a focus on improving planning, reporting, and Agile project management for entire teams. I’ve worked on programs at small startups to those involving dozens of people with a large number of dependencies and many deliverables. Throughout my career I have a great record of shipping fully realized projects on time. My constant goal is to work with fun and brilliant people releasing acclaimed products.
Timeline
Professional experience for Matthew English
Current 4 years and 10 months, since Jan 2019
Senior Technical Project Manager
Walmart
• Sole project manager for the modernization of cost management for Walmart • Managed a critical compliance and legal project from inception to launch • Shipped backorder, purchaser, data integrity, and other programs affecting millions of items and millions of dollars of GMV • Coordinated development of backorder improvement, co-op handling, and many others across 6 offices in 5 time zones
2 years and 1 month, Sep 2016 - Sep 2018
Senior Project Manager
IPsoft
• Managed multi-faceted software implementations for several international corporations using Agile, Waterfall, and hybrid project methodologies • Maintained a high level of client satisfaction across every engagement • Ensured on-time delivery through changing technical requirements, inadequate client infrastructure, and ever shifting customer requests • Worked hand in hand with members of 16 internal teams to complete successful deployments
8 months, Aug 2015 - Mar 2016
Engineering Program Manager
iHeartRadio
• The single Program Manager for the Home & Consumer Electronics division • Responsible for shipping new products and updates for the several dozen devices our application is on • Updated, clarified, and created new documentation to support the numerous 3rd party developers creating iHeartRadio applications
1 year and 7 months, Feb 2014 - Aug 2015
Project Manager
Razer
• Project Manager for the Common Tools Team at Razer. This is the foundation that Razer Comms, Razer Synapse, and most other Razer software • Started a new project from scratch, managed it throughout development, and shipped four versions • Managed 4 projects with a lean team working for 3 client groups • Worked with the VP of Software to move to agile development practices for the SF software team
9 months, Nov 2013 - Jul 2014
Indie Game Developer
N/A - Personal Project
• Creating a 2D action RPG in my spare time, with a custom built engine • The game has two distinct modes with two different cameras and unique gameplay to each
1 year and 4 months, Nov 2012 - Feb 2014
Executive Board Member
Product Management Consortium
• Treasurer of the PMC • Leader of the PMCs annual events; organizer of ProductCamp Seattle 2013 • Assisted in organizing Product Camp Seattle 2012 and Mini-Product Camp Seattle 2013
• PM of the Voice User Interface for the Xbox 360. Tuned and finalized it and vastly improved an accompanying grxml generator • PM of Family and Settings for the Xbox One and the Xbox One beta program • PM of Social and Localization for the Xbox 360 Shell • Shipped an e-commerce application in under four months. PM of a core team of 5 with a virtual team reaching over 70 across 15 teams including a key external commerce partner
1 year and 11 months, Oct 2010 - Aug 2012
Game Developer
Advanced Interactive Systems
• Developer of PRISim Suite, a simulation for use in training of military and police personnel • Worked on many different programs all making up PRISim, most running simultaneously • Some of the systems I improved: Zooming, Weapons Control, Logging, and Translation
• Worked on: Alan Wake, Halo Waypoint, Fable 3, Kinect Sports, Kinectimals, and Kinect Star Wars • Created a tool with speech recognition to facilitate the testing of Kinect titles • Wrote tools to aid test leads and apps to visualize gameplay and performance data logged from test hooks to SQL databases
2 years and 1 month, Jun 2007 - Jun 2009
Game Developer
Hidden Path Entertainment
• Updated Counter-Strike Source to the latest Source engine version and added modern multiplayer features. I created a stats system to track and display unique and interesting game events. I also implemented the new scoreboard, a summary screen for stats, and a post round info screen • Was the sole programmer for one of two main, long term prototypes for an unannounced AAA title • Was ½ of the programming team for Wits & Wagers. I was responsible for networking, AI, gameplay, user input, and more
4 months, May 2006 - Aug 2006
Game Programming Intern
Handheld Games
• Worked on Marvel Hero's and Spiderman 3 for the TV Games platform. • Was entirely responsible for the Hulks Desert Rampage game in Marvel Hero's • Was entirely responsible for the Goblin Chase game in Spiderman 3 until I left the company.
Educational background for Matthew English
3 years and 8 months, Sep 2003 - Apr 2007
Computer Science
DigiPen Institute of Technology
Minor in Mathematics Real-time Interactive Simulations