Basic

Matthew English

Until 2018, Senior Project Manager, IPsoft

New York, United States of America

Skills

Game Development
Software Development
Project Management
User Interface
Business Analytics
Project Planning
Event Planning
Software Project Management
Program Management
Business Intelligence
Scrum
Agile Development
Agile Project Management
C++
C
C#
MS Project
Microsoft Excel
Microsoft Office
Git
WPF
Visio
Jira
SVN
Management
Public Speaking
Game Programming
Xbox 360
Database Visualization
Events Orginization
QNet
Valve Particle Editor
Smartsheet
Software Requirements Specification
Regular Expression
Getting Products Shipped
Speech Recognition
Valve Texture Editor
Xbox One
Clarizen
Krav Maga
Video Games

Timeline

Professional experience for Matthew English

  • 2 years and 1 month, Sep 2016 - Sep 2018

    Senior Project Manager

    IPsoft

    • Managed multi-faceted software implementations for several international corporations using Agile, Waterfall, and hybrid project methodologies • Maintained a high level of client satisfaction across every engagement • Ensured on-time delivery through changing technical requirements, inadequate client infrastructure, and ever shifting customer requests • Worked hand in hand with members of 16 internal teams to complete successful deployments

  • 8 months, Aug 2015 - Mar 2016

    Engineering Program Manager

    iHeartRadio

    • The single Program Manager for the Home & Consumer Electronics division • Responsible for shipping new products and updates for the several dozen devices our application is on • Updated, clarified, and created new documentation to support the numerous 3rd party developers creating iHeartRadio applications

  • 1 year and 7 months, Feb 2014 - Aug 2015

    Project Manager

    Razer

    • Project Manager for the Common Tools Team at Razer. This is the foundation that Razer Comms, Razer Synapse, and most other Razer software • Started a new project from scratch, managed it throughout development, and shipped four versions • Managed 4 projects with a lean team working for 3 client groups • Worked with the VP of Software to move to agile development practices for the SF software team

  • 9 months, Nov 2013 - Jul 2014

    Indie Game Developer

    N/A - Personal Project

    • Creating a 2D action RPG in my spare time, with a custom built engine • The game has two distinct modes with two different cameras and unique gameplay to each

  • 1 year and 4 months, Nov 2012 - Feb 2014

    Executive Board Member

    Product Management Consortium

    • Treasurer of the PMC • Leader of the PMCs annual events; organizer of ProductCamp Seattle 2013 • Assisted in organizing Product Camp Seattle 2012 and Mini-Product Camp Seattle 2013

  • 1 year and 1 month, Aug 2012 - Aug 2013

    Program Manager (Contract)

    Microsoft Corp.

    • PM of the Voice User Interface for the Xbox 360. Tuned and finalized it and vastly improved an accompanying grxml generator • PM of Family and Settings for the Xbox One and the Xbox One beta program • PM of Social and Localization for the Xbox 360 Shell • Shipped an e-commerce application in under four months. PM of a core team of 5 with a virtual team reaching over 70 across 15 teams including a key external commerce partner

  • 1 year and 11 months, Oct 2010 - Aug 2012

    Game Developer

    Advanced Interactive Systems

    • Developer of PRISim Suite, a simulation for use in training of military and police personnel • Worked on many different programs all making up PRISim, most running simultaneously • Some of the systems I improved: Zooming, Weapons Control, Logging, and Translation

  • 1 year and 1 month, Jul 2009 - Jul 2010

    Software Development Engineer (Contract)

    Microsoft Corp.

    • Worked on: Alan Wake, Halo Waypoint, Fable 3, Kinect Sports, Kinectimals, and Kinect Star Wars • Created a tool with speech recognition to facilitate the testing of Kinect titles • Wrote tools to aid test leads and apps to visualize gameplay and performance data logged from test hooks to SQL databases

  • 2 years and 1 month, Jun 2007 - Jun 2009

    Game Developer

    Hidden Path Entertainment

    • Updated Counter-Strike Source to the latest Source engine version and added modern multiplayer features. I created a stats system to track and display unique and interesting game events. I also implemented the new scoreboard, a summary screen for stats, and a post round info screen • Was the sole programmer for one of two main, long term prototypes for an unannounced AAA title • Was ½ of the programming team for Wits & Wagers. I was responsible for networking, AI, gameplay, user input, and more

  • 4 months, May 2006 - Aug 2006

    Game Programming Intern

    Handheld Games

    • Worked on Marvel Hero's and Spiderman 3 for the TV Games platform. • Was entirely responsible for the Hulks Desert Rampage game in Marvel Hero's • Was entirely responsible for the Goblin Chase game in Spiderman 3 until I left the company.

Educational background for Matthew English

  • 3 years and 8 months, Sep 2003 - Apr 2007

    Computer Science

    DigiPen Institute of Technology

    Minor in Mathematics Real-time Interactive Simulations

Wants

Business Contacts
Job Offers
Partnership
Collaboration

Interests

Basketball
Krav Maga
Travel
Event Planning
Start-ups

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