
Matthew English
Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von Matthew English
- Bis heute 6 Jahre und 4 Monate, seit Jan. 2019
Senior Technical Project Manager
Walmart
• Sole project manager for the modernization of cost management for Walmart • Managed a critical compliance and legal project from inception to launch • Shipped backorder, purchaser, data integrity, and other programs affecting millions of items and millions of dollars of GMV • Coordinated development of backorder improvement, co-op handling, and many others across 6 offices in 5 time zones
- 2 Jahre und 1 Monat, Sep. 2016 - Sep. 2018
Senior Project Manager
IPsoft
• Managed multi-faceted software implementations for several international corporations using Agile, Waterfall, and hybrid project methodologies • Maintained a high level of client satisfaction across every engagement • Ensured on-time delivery through changing technical requirements, inadequate client infrastructure, and ever shifting customer requests • Worked hand in hand with members of 16 internal teams to complete successful deployments
- 8 Monate, Aug. 2015 - März 2016
Engineering Program Manager
iHeartRadio
• The single Program Manager for the Home & Consumer Electronics division • Responsible for shipping new products and updates for the several dozen devices our application is on • Updated, clarified, and created new documentation to support the numerous 3rd party developers creating iHeartRadio applications
- 1 Jahr und 7 Monate, Feb. 2014 - Aug. 2015
Project Manager
Razer
• Project Manager for the Common Tools Team at Razer. This is the foundation that Razer Comms, Razer Synapse, and most other Razer software • Started a new project from scratch, managed it throughout development, and shipped four versions • Managed 4 projects with a lean team working for 3 client groups • Worked with the VP of Software to move to agile development practices for the SF software team
- 9 Monate, Nov. 2013 - Juli 2014
Indie Game Developer
N/A - Personal Project
• Creating a 2D action RPG in my spare time, with a custom built engine • The game has two distinct modes with two different cameras and unique gameplay to each
- 1 Jahr und 4 Monate, Nov. 2012 - Feb. 2014
Executive Board Member
Product Management Consortium
• Treasurer of the PMC • Leader of the PMCs annual events; organizer of ProductCamp Seattle 2013 • Assisted in organizing Product Camp Seattle 2012 and Mini-Product Camp Seattle 2013
• PM of the Voice User Interface for the Xbox 360. Tuned and finalized it and vastly improved an accompanying grxml generator • PM of Family and Settings for the Xbox One and the Xbox One beta program • PM of Social and Localization for the Xbox 360 Shell • Shipped an e-commerce application in under four months. PM of a core team of 5 with a virtual team reaching over 70 across 15 teams including a key external commerce partner
- 1 Jahr und 11 Monate, Okt. 2010 - Aug. 2012
Game Developer
Advanced Interactive Systems
• Developer of PRISim Suite, a simulation for use in training of military and police personnel • Worked on many different programs all making up PRISim, most running simultaneously • Some of the systems I improved: Zooming, Weapons Control, Logging, and Translation
• Worked on: Alan Wake, Halo Waypoint, Fable 3, Kinect Sports, Kinectimals, and Kinect Star Wars • Created a tool with speech recognition to facilitate the testing of Kinect titles • Wrote tools to aid test leads and apps to visualize gameplay and performance data logged from test hooks to SQL databases
- 2 Jahre und 1 Monat, Juni 2007 - Juni 2009
Game Developer
Hidden Path Entertainment
• Updated Counter-Strike Source to the latest Source engine version and added modern multiplayer features. I created a stats system to track and display unique and interesting game events. I also implemented the new scoreboard, a summary screen for stats, and a post round info screen • Was the sole programmer for one of two main, long term prototypes for an unannounced AAA title • Was ½ of the programming team for Wits & Wagers. I was responsible for networking, AI, gameplay, user input, and more
- 4 Monate, Mai 2006 - Aug. 2006
Game Programming Intern
Handheld Games
• Worked on Marvel Hero's and Spiderman 3 for the TV Games platform. • Was entirely responsible for the Hulks Desert Rampage game in Marvel Hero's • Was entirely responsible for the Goblin Chase game in Spiderman 3 until I left the company.
Ausbildung von Matthew English
- 3 Jahre und 8 Monate, Sep. 2003 - Apr. 2007
Computer Science
DigiPen Institute of Technology
Minor in Mathematics Real-time Interactive Simulations
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