Matthew English
Until 2018, Senior Project Manager, IPsoft
New York, United States of America
Timeline
Professional experience for Matthew English
2 years and 1 month, Sep 2016 - Sep 2018
Senior Project Manager
IPsoft
• Managed multi-faceted software implementations for several international corporations using Agile, Waterfall, and hybrid project methodologies • Maintained a high level of client satisfaction across every engagement • Ensured on-time delivery through changing technical requirements, inadequate client infrastructure, and ever shifting customer requests • Worked hand in hand with members of 16 internal teams to complete successful deployments
8 months, Aug 2015 - Mar 2016
Engineering Program Manager
iHeartRadio
• The single Program Manager for the Home & Consumer Electronics division • Responsible for shipping new products and updates for the several dozen devices our application is on • Updated, clarified, and created new documentation to support the numerous 3rd party developers creating iHeartRadio applications
1 year and 7 months, Feb 2014 - Aug 2015
Project Manager
Razer
• Project Manager for the Common Tools Team at Razer. This is the foundation that Razer Comms, Razer Synapse, and most other Razer software • Started a new project from scratch, managed it throughout development, and shipped four versions • Managed 4 projects with a lean team working for 3 client groups • Worked with the VP of Software to move to agile development practices for the SF software team
9 months, Nov 2013 - Jul 2014
Indie Game Developer
N/A - Personal Project
• Creating a 2D action RPG in my spare time, with a custom built engine • The game has two distinct modes with two different cameras and unique gameplay to each
1 year and 4 months, Nov 2012 - Feb 2014
Executive Board Member
Product Management Consortium
• Treasurer of the PMC • Leader of the PMCs annual events; organizer of ProductCamp Seattle 2013 • Assisted in organizing Product Camp Seattle 2012 and Mini-Product Camp Seattle 2013
1 year and 1 month, Aug 2012 - Aug 2013
Program Manager (Contract)
Microsoft Corp.
• PM of the Voice User Interface for the Xbox 360. Tuned and finalized it and vastly improved an accompanying grxml generator • PM of Family and Settings for the Xbox One and the Xbox One beta program • PM of Social and Localization for the Xbox 360 Shell • Shipped an e-commerce application in under four months. PM of a core team of 5 with a virtual team reaching over 70 across 15 teams including a key external commerce partner
1 year and 11 months, Oct 2010 - Aug 2012
Game Developer
Advanced Interactive Systems
• Developer of PRISim Suite, a simulation for use in training of military and police personnel • Worked on many different programs all making up PRISim, most running simultaneously • Some of the systems I improved: Zooming, Weapons Control, Logging, and Translation
1 year and 1 month, Jul 2009 - Jul 2010
Software Development Engineer (Contract)
Microsoft Corp.
• Worked on: Alan Wake, Halo Waypoint, Fable 3, Kinect Sports, Kinectimals, and Kinect Star Wars • Created a tool with speech recognition to facilitate the testing of Kinect titles • Wrote tools to aid test leads and apps to visualize gameplay and performance data logged from test hooks to SQL databases
2 years and 1 month, Jun 2007 - Jun 2009
Game Developer
Hidden Path Entertainment
• Updated Counter-Strike Source to the latest Source engine version and added modern multiplayer features. I created a stats system to track and display unique and interesting game events. I also implemented the new scoreboard, a summary screen for stats, and a post round info screen • Was the sole programmer for one of two main, long term prototypes for an unannounced AAA title • Was ½ of the programming team for Wits & Wagers. I was responsible for networking, AI, gameplay, user input, and more
4 months, May 2006 - Aug 2006
Game Programming Intern
Handheld Games
• Worked on Marvel Hero's and Spiderman 3 for the TV Games platform. • Was entirely responsible for the Hulks Desert Rampage game in Marvel Hero's • Was entirely responsible for the Goblin Chase game in Spiderman 3 until I left the company.
Educational background for Matthew English
3 years and 8 months, Sep 2003 - Apr 2007
Computer Science
DigiPen Institute of Technology
Minor in Mathematics Real-time Interactive Simulations