Basic

Michael Heiml

Employee, Game Producer & Designer, ovos realtime3D GmbH

Vienna, Austria

Skills

Timeline

Professional experience for Michael Heiml

  • Current , since Sep 2012

    Lecturer Game Dev Business

    HTBLuVA Spengergasse

    Höhere Technische Bundeslehr- und Versuchsanstalt Spengergasse

  • Current , since Dec 2010

    Lecturer Game Dev Business & Game Prototyping

    FH Hagenberg, Masterstudium Digital Arts

  • Current , since Nov 2010

    Game Producer & Designer

    ovos realtime3D GmbH

    Production & Project Management, Team Lead Pitches, Customer & User Communication, Budgeting Game & Story Design, Prototyping Process & Workflows, Analytics & QA

  • 3 months, Oct 2010 - Dec 2010

    Auf Arbeitssuche

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    Auf der Suche nach einem geeigneten Arbeitsplatz an den Schnittstellen Projektmanagement - Pädagogik - interaktive Medien - Forschung - Interaktionsdesign

  • 3 months, Jul 2010 - Sep 2010

    Volunteer Organic Farming

    WWOOF

    Gathering experiences in organic farming at an idyllic place on Lefkas, Greece. Working with people from all over the world to cultivate and create a beautiful, unique place for freedom and spirit.

  • 10 months, Jul 2009 - Apr 2010

    Game & Interaction Designer

    Coreplay GmbH

    TBA. Platform: Wii, DS, XBLA III Responsibilities: technical Gameplay / Game Design Implementation, Level Design & Modeling, UI Concepts, QA, Puzzle and Challenge creation.

  • 4 months, Oct 2008 - Jan 2009

    Interaction Developer

    ARS Electronica Linz GmbH

    "Jungle Imperator" - Music Rythm Game. Developed with Virtools for a Virtual Reality Environment "Deep Space" III Platform: VR Cluster Environment III Responsibilites: Virtools Development, 3D Content Integration, Shader (CgFX) Development, minor project/content management tasks.

  • 1 year, Oct 2007 - Sep 2008

    Level & Content Designer

    Bongfish GmbH

    "Stoked" & "Stoked Rider: Droppoint Alaska" - AAA Snowboard Game. http://www.gettingstoked.com/ III Platform: Xbox 360, Macintosh III Responsibilities: Level Design, Level Editor Design, 3D Content Integration, Concept Art & Research, partial Game Design.

  • 2 years and 8 months, May 2005 - Dec 2007

    Game Producer & Designer

    Blacksheep Software

    "Ratmania" - 3D Jump'N'Run Game. University / thesis project. III Platform: PC III Responsibilities: Project Management, Game Design, Virtools Development, Financing. III Free-to-Download Release with good success, several festival nominations and newspaper reviews.

  • 7 months, Sep 2006 - Mar 2007

    Level Designer

    Avaloop IT Solutions GmbH

    "Papermint" - Social Networking Game. http://www.papermint.com III Platform: PC, Mac (Java) III Responsibilities: Level Design, 3D Content Integration, partial Concept Works.

Educational background for Michael Heiml

  • 1 year, Oct 2015 - Sep 2016

    Didactic of Informatics

    University of Vienna (Vienna/Austria)

    C#, Writing for Media (Extra-occupational courses)

  • 5 months, Feb 2006 - Jun 2006

    School of Communication and Arts

    Edith Cowan University (Perth/Australia)

    Game Development, Film production

  • 4 years and 7 months, Oct 2003 - Apr 2008

    MultiMediaArt

    University of Applied Sciences (Salzburg/Austria)

    Game Development, Video & 3D Industries

  • 11 months, Oct 2002 - Aug 2003

    Communication Science

    University of Salzburg (Salzburg/Austria)

    A/V production, Media Theory

  • 4 years and 10 months, Oct 1996 - Jul 2001

    Industrial Engineering & Management

    HTL Vöcklabruck (Austria)

Languages

  • English

    Fluent

  • German

    First language

  • Italian

    Basic

Wants

Interests

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