Michael Heiml

Angestellt, Executive Producer Games, Polycular
Rutzenmoos, Austria

Fähigkeiten und Kenntnisse

IT Project Management
Game Design
Game Development
Storytelling
Teacher
eLearning
Training
Research
Media Pedagogy
Psychology
Social Behavior
Prototyping
Interaction Design
Video Games
Games
Unity
C#
Javascript
Quest3D
Virtools
3ds Max
Maya
shaderFX
Photoshop
After Effects
Office
Dreamweaver
Mac
Xbox 360
Wii
DS
iOS
Android
Scrum
Jira
Confluence
TeamCity
User Experience
Git
Virtual reality
Budget
User experience design
c#
unity
VR
AR
Mixed Reality
EdTech
Industry 4.0

Werdegang

Berufserfahrung von Michael Heiml

  • Current 7 years and 5 months, since Jan 2019

    Executive Producer Games

    Polycular

  • 1 year, Jan 2018 - Dec 2018

    Researcher, Team Lead

    FH OÖ Research & Development

  • 8 years and 1 month, Dec 2010 - Dec 2018

    Lecturer Game Dev Business & Game Prototyping

    FH Hagenberg, Masterstudium Digital Arts

  • 7 years and 1 month, Dec 2010 - Dec 2017

    Game Producer & Designer

    ovos realtime3D GmbH

    Production & Project Management, Team Lead Pitches, Customer & User Communication, Budgeting Game & Story Design, Prototyping Process & Workflows, Analytics & QA

  • 4 years and 1 month, Sep 2012 - Sep 2016

    Lecturer Game Dev Business

    HTBLuVA Spengergasse

    Höhere Technische Bundeslehr- und Versuchsanstalt Spengergasse

  • 3 months, Oct 2010 - Dec 2010

    Auf Arbeitssuche

    ---

    Auf der Suche nach einem geeigneten Arbeitsplatz an den Schnittstellen Projektmanagement - Pädagogik - interaktive Medien - Forschung - Interaktionsdesign

  • 3 months, Jul 2010 - Sep 2010

    Volunteer Organic Farming

    WWOOF

    Gathering experiences in organic farming at an idyllic place on Lefkas, Greece. Working with people from all over the world to cultivate and create a beautiful, unique place for freedom and spirit.

  • 10 months, Jul 2009 - Apr 2010

    Game & Interaction Designer

    Coreplay GmbH

    TBA. Platform: Wii, DS, XBLA III Responsibilities: technical Gameplay / Game Design Implementation, Level Design & Modeling, UI Concepts, QA, Puzzle and Challenge creation.

  • 4 months, Oct 2008 - Jan 2009

    Interaction Developer

    ARS Electronica Linz GmbH

    "Jungle Imperator" - Music Rythm Game. Developed with Virtools for a Virtual Reality Environment "Deep Space" III Platform: VR Cluster Environment III Responsibilites: Virtools Development, 3D Content Integration, Shader (CgFX) Development, minor project/content management tasks.

  • 1 year, Oct 2007 - Sep 2008

    Level & Content Designer

    Bongfish GmbH

    "Stoked" & "Stoked Rider: Droppoint Alaska" - AAA Snowboard Game. http://www.gettingstoked.com/ III Platform: Xbox 360, Macintosh III Responsibilities: Level Design, Level Editor Design, 3D Content Integration, Concept Art & Research, partial Game Design.

  • 2 years and 8 months, May 2005 - Dec 2007

    Game Producer & Designer

    Blacksheep Software

    "Ratmania" - 3D Jump'N'Run Game. University / thesis project. III Platform: PC III Responsibilities: Project Management, Game Design, Virtools Development, Financing. III Free-to-Download Release with good success, several festival nominations and newspaper reviews.

  • 7 months, Sep 2006 - Mar 2007

    Level Designer

    Avaloop IT Solutions GmbH

    "Papermint" - Social Networking Game. http://www.papermint.com III Platform: PC, Mac (Java) III Responsibilities: Level Design, 3D Content Integration, partial Concept Works.

Ausbildung von Michael Heiml

  • 1 year, Oct 2015 - Sep 2016

    Didactic of Informatics

    University of Vienna (Vienna/Austria)

    C#, Writing for Media (Extra-occupational courses)

  • 5 months, Feb 2006 - Jun 2006

    School of Communication and Arts

    Edith Cowan University (Perth/Australia)

    Game Development, Film production

  • 4 years and 7 months, Oct 2003 - Apr 2008

    MultiMediaArt

    University of Applied Sciences (Salzburg/Austria)

    Game Development, Video & 3D Industries

  • 11 months, Oct 2002 - Aug 2003

    Communication Science

    University of Salzburg (Salzburg/Austria)

    A/V production, Media Theory

  • 4 years and 10 months, Oct 1996 - Jul 2001

    Industrial Engineering & Management

    HTL Vöcklabruck (Austria)

Sprachen

  • English

    C1 (Fließend)

  • German

    C2 (Verhandlungssicher / Muttersprachlich)

  • Italian

    A1-A2 (Grundkenntnisse)

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