
Per Niemann
Skills
Timeline
Professional experience for Per Niemann
- Current 7 years, since May 2018
Feelgood Manager
artnorama UG
- Current 15 years and 9 months, since Aug 2009
3D Artist & Supervisor
www.perniemann.com
- 6 months, Mar 2009 - Aug 2009
3D Character Artist
Replay Studios
I was working on an unannounced title (Unreal Engine 3.x) Tasks: - Asset management & planning - High-and Lowpoly modeling - Texture ( Diffuse | Spec | Spec Power | Bump ) creation - Material creation within Unreal
- 1 year and 3 months, Jan 2008 - Mar 2009
3D General Artist
Replay Studios
Shipped game: Velvet Assassin (PC & XBOX) Tasks on Velvet Assassin: - Asset creation - Asset polishing - Texture ( Diffuse | Spec | Spec Power | Bump | CubeMap ) creation - Character polishing - Character skinning - Particle creation
- 2 months, Oct 2007 - Nov 2007
Freelance Artist
Think Tank Animation
Erstellen von 3D Elementen für eine wissenschaftliche Präsentation/Animation
Educational background for Per Niemann
- 1 year and 1 month, Oct 2006 - Oct 2007
3D animation, modeling, visual effects, and game design
Think Tank Training Centre
- 3 years and 2 months, Sep 2003 - Oct 2006
Mediendesigner
AEP - Akademie für Elektronisches Publizieren, Art & Design
3D-Design & Animation und Gestaltung
Languages
German
First language
English
Fluent
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