Dr. Sergei Shudler

Angestellt, Postdoctoral Research Associate, Lawrence Livermore National Laboratory
Abschluss: Dr.-Ing., Technische Universität Darmstadt
Livermore, Vereinigte Staaten

Fähigkeiten und Kenntnisse

Software Development
Parallel programming
Distributed computing
High-performance computing
C++
C
MPI
OpenMP
OpenGL
Python
Numpy
CUDA
OpenCL
GLSL

Werdegang

Berufserfahrung von Sergei Shudler

  • Bis heute 5 Jahre und 7 Monate, seit Jan. 2020

    Postdoctoral Research Associate

    Lawrence Livermore National Laboratory

    - Investigate task-based in-situ analysis and visualization techniques in extreme-scale scientific applications - Implemented analysis modules in C++ to provide users a richer set of features. - Explore performance analysis techniques for multicore processors and GPUs.

  • 1 Jahr und 1 Monat, Aug. 2018 - Aug. 2019

    Postdoctoral Researcher

    Argonne National Laboratory

    - Worked on SENSEI, a generic in-situ data analysis platform based on C++, and published a paper in EGPGV'19 focusing on one of its use cases. - Implemented analysis routines in Python and Numpy for a summer datacamp. - Experimented with OpenCL and OpenMP 4.5 offloading API in an effort to port user code to a new HPC system.

  • 5 Jahre und 6 Monate, Feb. 2013 - Juli 2018

    Research Scientist

    Technische Universität Darmstadt

    - Designed a framework that helps users validate the scalability of their HPC code. Published two peer-reviewed papers describing the results: ICS'15 and TPDS '19. - Implemented a lightweight benchmark for MPI in C++ and used it to profile performance. - Proposed an experimental method to understand the relation between parallelism, input sizes, and efficiency. Published results in PPoPP'17. - Developed a tool in C++ that allows users to understand contention and parallelism in OpenMP applications.

  • 2 Jahre und 2 Monate, Nov. 2011 - Dez. 2013

    Software Developer II

    Paradigm Geophysical Ltd

    - Worked on a C++ and OpenGL-based 3D visualization system. - Introduced a multithreaded, progressive fetching mechanism for multi-resolution visual data to improve UI responsiveness. Collaborated with other developers to integrate it into the system. - Developed a functionality to display semi-transparent, floating text annotations within an OpenGL 3D scene. Used Win32 to port this functionality to Windows.

  • 6 Monate, Apr. 2011 - Sep. 2011

    Software Developer

    SagivTech Ltd

    - Implemented (using OpenCL) an image denoising algorithm based on the Haar wavelet transform. Source code available in my Github (DeNoising). - Ported CUDA code to OpenCL as part of a preparation for a 3-day course.

Ausbildung von Sergei Shudler

  • 5 Jahre und 5 Monate, Feb. 2013 - Juni 2018

    Computer Science

    Technische Universität Darmstadt

    Parallel programming and High-Performance Computing

  • 5 Jahre und 3 Monate, Okt. 2004 - Dez. 2009

    Computer Science

    Hebrew University of Jerusalem

Sprachen

  • Deutsch

    Grundlagen

  • Englisch

    Fließend

  • Hebräisch

    Muttersprache

  • Russisch

    Muttersprache

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