Stefan Loser

Angestellt, Principal Technical Artist, Shapefarm

Berlin, Deutschland

Fähigkeiten und Kenntnisse

Object-oriented Programming( Java C# C++ Python ))
Realtime Shader Programming (HLSL CG GLSL)
Realtime Shader based on Nodes( Unreal Substance)
Scripting( Actionscript 3 Javascript)
digital picture / video editing( Photoshop After
Realtime Particlesystems(Unity Unreal)

Werdegang

Berufserfahrung von Stefan Loser

  • Bis heute 1 Jahr und 7 Monate, seit Okt. 2022

    Principal Technical Artist

    Shapefarm

    I'm mostly responsible for creating tools in UE5 and Houdini, performance related tasks, shader, workflow, research and support on technical matters.

  • 1 Jahr und 7 Monate, Apr. 2021 - Okt. 2022

    Senior / Principal Technical Artist

    Gunzilla

    My main responsiblities are building environment tools in houdini, developing the pipeline and technical guiding for perforce and UE4.

  • 1 Jahr und 5 Monate, Dez. 2019 - Apr. 2021

    Technical Artist

    Yager Development GmbH

    I'm working as a Technical Artist at Yager with my main responsibilities being: optimization of materials, meshes and general game performance, tool and workflow / pipeline development.

  • 1 Jahr und 4 Monate, Aug. 2018 - Nov. 2019

    Technical Artist

    TT Odyssey

  • 3 Jahre und 1 Monat, Aug. 2015 - Aug. 2018

    Unity Developer

    TreasureHunt

    I'm working on a new game as a C# developer.

  • 4 Monate, Apr. 2015 - Juli 2015

    Unity Developer

    Awesome Prototype

    I'm workíng as a Unity 5 Developer (C#) and I'm doing all kinds of works like GUI and gameplay.

  • 6 Monate, Nov. 2014 - Apr. 2015

    Technical Artist

    THREAKS GmbH

    At Threaks I'm working as a Technical Artist and Programmer at the same time. My responsibilities are gameplay and animation related programming, shader and special effects.

  • 8 Monate, März 2014 - Okt. 2014

    Special Effects Artist / Technical Artist

    Daedalic Entertainment GmbH

    At Deadalic I've been responsible for Shader, particlesystems and workflow optimization tools.

  • 6 Monate, Juni 2013 - Nov. 2013

    Visual Effects Artist

    Gamecast

    Ich war zuständig im Bereich des Level Design, Partikelsysteme, Shader und Lighting.

Ausbildung von Stefan Loser

  • Medieninformatik und Interaktives Entertainment

    Hochschule Mittweida

Sprachen

  • Deutsch

    Muttersprache

  • Englisch

    Fließend

  • Französisch

    Grundlagen

Interessen

Soccer
Music

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