
Stefan Loser
Skills
Timeline
Professional experience for Stefan Loser
- Current 2 years and 9 months, since Oct 2022
Principal Technical Artist
Shapefarm
I'm mostly responsible for creating tools in UE5 and Houdini, performance related tasks, shader, workflow, research and support on technical matters.
- 1 year and 7 months, Apr 2021 - Oct 2022
Senior / Principal Technical Artist
Gunzilla
My main responsiblities are building environment tools in houdini, developing the pipeline and technical guiding for perforce and UE4.
I'm working as a Technical Artist at Yager with my main responsibilities being: optimization of materials, meshes and general game performance, tool and workflow / pipeline development.
- 1 year and 4 months, Aug 2018 - Nov 2019
Technical Artist
TT Odyssey
I'm working on a new game as a C# developer.
I'm workíng as a Unity 5 Developer (C#) and I'm doing all kinds of works like GUI and gameplay.
- 6 months, Nov 2014 - Apr 2015
Technical Artist
THREAKS GmbH
At Threaks I'm working as a Technical Artist and Programmer at the same time. My responsibilities are gameplay and animation related programming, shader and special effects.
- 8 months, Mar 2014 - Oct 2014
Special Effects Artist / Technical Artist
Daedalic Entertainment GmbH
At Deadalic I've been responsible for Shader, particlesystems and workflow optimization tools.
- 6 months, Jun 2013 - Nov 2013
Visual Effects Artist
Gamecast
Ich war zuständig im Bereich des Level Design, Partikelsysteme, Shader und Lighting.
Educational background for Stefan Loser
Medieninformatik und Interaktives Entertainment
Hochschule Mittweida
Languages
German
First language
English
Fluent
French
Basic
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