Stefan Loser

Angestellt, Principal Technical Artist, Shapefarm

Berlin, Deutschland

Fähigkeiten und Kenntnisse

Object-oriented Programming( Java C# C++ Python ))
Realtime Shader Programming (HLSL CG GLSL)
Realtime Shader based on Nodes( Unreal Substance)
Scripting( Actionscript 3 Javascript)
digital picture / video editing( Photoshop After
Realtime Particlesystems(Unity Unreal)

Werdegang

Berufserfahrung von Stefan Loser

  • Bis heute 1 Jahr und 10 Monate, seit Okt. 2022

    Principal Technical Artist

    Shapefarm

    I'm mostly responsible for creating tools in UE5 and Houdini, performance related tasks, shader, workflow, research and support on technical matters.

  • 1 Jahr und 7 Monate, Apr. 2021 - Okt. 2022

    Senior / Principal Technical Artist

    Gunzilla

    My main responsiblities are building environment tools in houdini, developing the pipeline and technical guiding for perforce and UE4.

  • 1 Jahr und 5 Monate, Dez. 2019 - Apr. 2021

    Technical Artist

    Yager Development GmbH

    I'm working as a Technical Artist at Yager with my main responsibilities being: optimization of materials, meshes and general game performance, tool and workflow / pipeline development.

  • 1 Jahr und 4 Monate, Aug. 2018 - Nov. 2019

    Technical Artist

    TT Odyssey

  • 3 Jahre und 1 Monat, Aug. 2015 - Aug. 2018

    Unity Developer

    TreasureHunt

    I'm working on a new game as a C# developer.

  • 4 Monate, Apr. 2015 - Juli 2015

    Unity Developer

    Awesome Prototype

    I'm workíng as a Unity 5 Developer (C#) and I'm doing all kinds of works like GUI and gameplay.

  • 6 Monate, Nov. 2014 - Apr. 2015

    Technical Artist

    THREAKS GmbH

    At Threaks I'm working as a Technical Artist and Programmer at the same time. My responsibilities are gameplay and animation related programming, shader and special effects.

  • 8 Monate, März 2014 - Okt. 2014

    Special Effects Artist / Technical Artist

    Daedalic Entertainment GmbH

    At Deadalic I've been responsible for Shader, particlesystems and workflow optimization tools.

  • 6 Monate, Juni 2013 - Nov. 2013

    Visual Effects Artist

    Gamecast

    Ich war zuständig im Bereich des Level Design, Partikelsysteme, Shader und Lighting.

Ausbildung von Stefan Loser

  • Medieninformatik und Interaktives Entertainment

    Hochschule Mittweida

Sprachen

  • Deutsch

    Muttersprache

  • Englisch

    Fließend

  • Französisch

    Grundlagen

Interessen

Soccer
Music

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