Stefan Loser

Angestellt, Principal Technical Artist, Shapefarm

Berlin, Germany


Object-oriented Programming( Java C# C++ Python ))
Realtime Shader Programming (HLSL CG GLSL)
Realtime Shader based on Nodes( Unreal Substance)
Scripting( Actionscript 3 Javascript)
digital picture / video editing( Photoshop After
Realtime Particlesystems(Unity Unreal)


Professional experience for Stefan Loser

  • Current 1 year and 8 months, since Oct 2022

    Principal Technical Artist


    I'm mostly responsible for creating tools in UE5 and Houdini, performance related tasks, shader, workflow, research and support on technical matters.

  • 1 year and 7 months, Apr 2021 - Oct 2022

    Senior / Principal Technical Artist


    My main responsiblities are building environment tools in houdini, developing the pipeline and technical guiding for perforce and UE4.

  • 1 year and 5 months, Dec 2019 - Apr 2021

    Technical Artist

    Yager Development GmbH

    I'm working as a Technical Artist at Yager with my main responsibilities being: optimization of materials, meshes and general game performance, tool and workflow / pipeline development.

  • 1 year and 4 months, Aug 2018 - Nov 2019

    Technical Artist

    TT Odyssey

  • 3 years and 1 month, Aug 2015 - Aug 2018

    Unity Developer


    I'm working on a new game as a C# developer.

  • 4 months, Apr 2015 - Jul 2015

    Unity Developer

    Awesome Prototype

    I'm workíng as a Unity 5 Developer (C#) and I'm doing all kinds of works like GUI and gameplay.

  • 6 months, Nov 2014 - Apr 2015

    Technical Artist


    At Threaks I'm working as a Technical Artist and Programmer at the same time. My responsibilities are gameplay and animation related programming, shader and special effects.

  • 8 months, Mar 2014 - Oct 2014

    Special Effects Artist / Technical Artist

    Daedalic Entertainment GmbH

    At Deadalic I've been responsible for Shader, particlesystems and workflow optimization tools.

  • 6 months, Jun 2013 - Nov 2013

    Visual Effects Artist


    Ich war zuständig im Bereich des Level Design, Partikelsysteme, Shader und Lighting.

Educational background for Stefan Loser

  • Medieninformatik und Interaktives Entertainment

    Hochschule Mittweida


  • German

    First language

  • English


  • French




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