
Stephan Osterburg
Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von Stephan Osterburg
- Bis heute 3 Jahre und 4 Monate, seit Apr. 2022
Head of Rigging Department
DNEG Animation
- Bis heute 4 Jahre und 7 Monate, seit Jan. 2021
Character Technical Supervisor
DNEG Animation
* Spearhead character technology innovation and show related research and development * Collaborated with other departments on cross-department issues
- 1 Jahr und 2 Monate, Feb. 2020 - März 2021
Senior Technical Director
IMVU
* Create character rigs for game engine (Godot) * Develop workflow and other tools for Maya (Python/Python API) * Research and develop Machine Learning models and workflows for character deformations
- 3 Monate, Dez. 2019 - Feb. 2020
CG Supervisor
Pixelgun Studio
* Oversaw a team, providing technical and artistic leadership * Developed and implemented pipeline tools (Python)
- 1 Jahr und 5 Monate, Mai 2017 - Sep. 2018
Technical Lead (Creature FX)
Framestore
* Spearheaded muscle & skin system workflow and improvement initiative * Collaborated with other departments on cross-department issues * Developed and implemented character pipeline to automate the setup process using a combination of a custom Qualoth (FXGear) rig and Python scripts in Autodesk MAYA - “Christopher Robin” (2018) Projects * Thor: Ragnarok (2018), Christopher Robin (2018)
- 14 Jahre und 5 Monate, Sep. 2002 - Jan. 2017
Technical Lead (Rigging)
DreamWorks Animation
+ Theorize and construct deformation pipelines to serve as valuable templates capable of deforming and animating families of similar characters. + Serve as the primary contact for all creative contributors helping to ensure a comprehensive understanding of goals. + Contribute to broad-based planning by guiding the creative and technical direction for the department. + Mentor junior technical directors offering guidance and feedback as needed.
- 4 Jahre und 1 Monat, Sep. 1998 - Sep. 2002
CG Supervisor/FX Artist/Animator
Pacific Data Images, Palo Alto, CA, USA
• Integrated industry tools, such as MAYA, into the company’s animation pipeline. • Collaborated with programmers to move part of the PDI’s proprietary software over to MAYA. • Identified potential software bugs and problems while recommending beneficial features.
• Created and led a 3D department in order to grow the visual effects segment of the business • Obtained high-profile clients with responsibility for bidding, negotiation and project management. • Ensured each project complied with time and budget requirements. • Oversaw multiple personnel teams and served as an on-set supervisor and technical director facilitating film breakdowns
- 7 Monate, Aug. 1995 - Feb. 1996
Application Consultant
Alias/Wavefront
Ensured effective technical support, training and counseling for the german customers throughout all their projects
- 11 Monate, Sep. 1994 - Juli 1995
Independent CG Supervisor/Technical Director
3D Freelancer
- Animation, Lighting and Compositing for the opener of the World Championship in Stockholm 1995 - CG Supervision, Animation, Motion Capture and Lighting for music videos by WestBam, Yello and Captian Hollywood - Researched and wrote concept study for the CG Cartoon TV series “Stevie Stardust”
- 1 Jahr und 1 Monat, Aug. 1993 - Aug. 1994
Senior Animator
Bibo TV
Modeling, Animation and Lighting for the movies “Never Ending Story III” and “Taxandria”
- 2 Jahre und 3 Monate, Mai 1991 - Juli 1993
Application Consultant
Alias/Wavefront
Set up the “Support Suite” at the European headquarter. Ensured effective technical support training and counseling for clients throughout Europe including the MediaLab, Paris and MPC, London
- 1 Jahr und 1 Monat, Apr. 1990 - Apr. 1991
Modeling Artist/Software Engineer
Vierte Art
Created models and wrote software tools for image processing and visual effects development etc.
- 6 Monate, Okt. 1989 - März 1990
Graphic Artist
A.V. Hartwig / Multivideo
Video compositing (commercials)
- 2 Monate, Okt. 1988 - Nov. 1988
Graphic Operator
SIEMENS Ltd, UK
Set up a computer graphics workplace, prepared presentations, etc
- 7 Monate, März 1988 - Sep. 1988
3D Modeler
Data Technology Consultant Inc., Salt Lake City, UT, USA
Developed several architectural drafts and created 3D models for a new school building.
- 1 Jahr und 5 Monate, Okt. 1986 - Feb. 1988
3D Modeler
Steiner Film
Created 3D models for commercials such as “SONY Black Trinitron”, “Canon”, “BMW” and “Vorwerk”. Helped develop and create in-house 3D digitizer.
- 3 Jahre und 3 Monate, Jan. 1981 - März 1984
Architectural Draughtsman
Architektur Buro Bienert
Apprenticeship
Ausbildung von Stephan Osterburg
- 7 Monate, Okt. 2018 - Apr. 2019
Machine Learning / Data Science
Flatiron School
* Data Exploration and Analysis (pandas, numpy, SQL) * Probability and Statistics for Data Science (Frequentist, Bayesian etc) * Machine Learning & Big Data (Apache Spark, scikit-learn) * Deep Learning & Big Data (tensorflow, keras)
- 3 Jahre, Aug. 1983 - Juli 1986
Naturwissenschaftlich-Technologische Ausbildungsrichtung (NTAG)
Städtisches Abendgymnasium München
Sprachen
Deutsch
Muttersprache
Englisch
Fließend
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