Stephan Osterburg

Angestellt, Head of Rigging Department, DNEG Animation
London, Vereinigtes Königreich

Fähigkeiten und Kenntnisse

VFX Supervision
Post Production
Autodesk Maya 3D
Houdini
Python
Character Rigging
Visual Effects
Compositing
Film
On-Set Supervision
C/C++
Team Leader
Virtual Reality
Architecture
JIRA
GitHub
Confluence
Data Science
keras
scikit-learn
SQL
seaborn
Scrum
Technical Supervision
Deep Learning
Machine Learning
Animation
Leadership
Team work
Responsible

Werdegang

Berufserfahrung von Stephan Osterburg

  • Bis heute 3 Jahre und 4 Monate, seit Apr. 2022

    Head of Rigging Department

    DNEG Animation

  • Bis heute 4 Jahre und 7 Monate, seit Jan. 2021

    Character Technical Supervisor

    DNEG Animation

    * Spearhead character technology innovation and show related research and development * Collaborated with other departments on cross-department issues

  • 1 Jahr und 2 Monate, Feb. 2020 - März 2021

    Senior Technical Director

    IMVU

    * Create character rigs for game engine (Godot) * Develop workflow and other tools for Maya (Python/Python API) * Research and develop Machine Learning models and workflows for character deformations

  • 3 Monate, Dez. 2019 - Feb. 2020

    CG Supervisor

    Pixelgun Studio

    * Oversaw a team, providing technical and artistic leadership * Developed and implemented pipeline tools (Python)

  • 1 Jahr und 5 Monate, Mai 2017 - Sep. 2018

    Technical Lead (Creature FX)

    Framestore

    * Spearheaded muscle & skin system workflow and improvement initiative * Collaborated with other departments on cross-department issues * Developed and implemented character pipeline to automate the setup process using a combination of a custom Qualoth (FXGear) rig and Python scripts in Autodesk MAYA - “Christopher Robin” (2018) Projects * Thor: Ragnarok (2018), Christopher Robin (2018)

  • 14 Jahre und 5 Monate, Sep. 2002 - Jan. 2017

    Technical Lead (Rigging)

    DreamWorks Animation

    + Theorize and construct deformation pipelines to serve as valuable templates capable of deforming and animating families of similar characters. + Serve as the primary contact for all creative contributors helping to ensure a comprehensive understanding of goals. + Contribute to broad-based planning by guiding the creative and technical direction for the department. + Mentor junior technical directors offering guidance and feedback as needed.

  • 4 Jahre und 1 Monat, Sep. 1998 - Sep. 2002

    CG Supervisor/FX Artist/Animator

    Pacific Data Images, Palo Alto, CA, USA

    • Integrated industry tools, such as MAYA, into the company’s animation pipeline. • Collaborated with programmers to move part of the PDI’s proprietary software over to MAYA. • Identified potential software bugs and problems while recommending beneficial features.

  • 2 Jahre und 5 Monate, März 1996 - Juli 1998

    Head of 3D Department

    das werk

    • Created and led a 3D department in order to grow the visual effects segment of the business • Obtained high-profile clients with responsibility for bidding, negotiation and project management. • Ensured each project complied with time and budget requirements. • Oversaw multiple personnel teams and served as an on-set supervisor and technical director facilitating film breakdowns

  • 7 Monate, Aug. 1995 - Feb. 1996

    Application Consultant

    Alias/Wavefront

    Ensured effective technical support, training and counseling for the german customers throughout all their projects

  • 11 Monate, Sep. 1994 - Juli 1995

    Independent CG Supervisor/Technical Director

    3D Freelancer

    - Animation, Lighting and Compositing for the opener of the World Championship in Stockholm 1995 - CG Supervision, Animation, Motion Capture and Lighting for music videos by WestBam, Yello and Captian Hollywood - Researched and wrote concept study for the CG Cartoon TV series “Stevie Stardust”

  • 1 Jahr und 1 Monat, Aug. 1993 - Aug. 1994

    Senior Animator

    Bibo TV

    Modeling, Animation and Lighting for the movies “Never Ending Story III” and “Taxandria”

  • 2 Jahre und 3 Monate, Mai 1991 - Juli 1993

    Application Consultant

    Alias/Wavefront

    Set up the “Support Suite” at the European headquarter. Ensured effective technical support training and counseling for clients throughout Europe including the MediaLab, Paris and MPC, London

  • 1 Jahr und 1 Monat, Apr. 1990 - Apr. 1991

    Modeling Artist/Software Engineer

    Vierte Art

    Created models and wrote software tools for image processing and visual effects development etc.

  • 6 Monate, Okt. 1989 - März 1990

    Graphic Artist

    A.V. Hartwig / Multivideo

    Video compositing (commercials)

  • 2 Monate, Okt. 1988 - Nov. 1988

    Graphic Operator

    SIEMENS Ltd, UK

    Set up a computer graphics workplace, prepared presentations, etc

  • 7 Monate, März 1988 - Sep. 1988

    3D Modeler

    Data Technology Consultant Inc., Salt Lake City, UT, USA

    Developed several architectural drafts and created 3D models for a new school building.

  • 1 Jahr und 5 Monate, Okt. 1986 - Feb. 1988

    3D Modeler

    Steiner Film

    Created 3D models for commercials such as “SONY Black Trinitron”, “Canon”, “BMW” and “Vorwerk”. Helped develop and create in-house 3D digitizer.

  • 3 Jahre und 3 Monate, Jan. 1981 - März 1984

    Architectural Draughtsman

    Architektur Buro Bienert

    Apprenticeship

Ausbildung von Stephan Osterburg

  • 7 Monate, Okt. 2018 - Apr. 2019

    Machine Learning / Data Science

    Flatiron School

    * Data Exploration and Analysis (pandas, numpy, SQL) * Probability and Statistics for Data Science (Frequentist, Bayesian etc) * Machine Learning & Big Data (Apache Spark, scikit-learn) * Deep Learning & Big Data (tensorflow, keras)

  • 3 Jahre, Aug. 1983 - Juli 1986

    Naturwissenschaftlich-Technologische Ausbildungsrichtung (NTAG)

    Städtisches Abendgymnasium München

Sprachen

  • Deutsch

    Muttersprache

  • Englisch

    Fließend

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