Victor Bolinches
Angestellt, Software Architect - CSD, Capgemini
Valencia, Spanien
Werdegang
Berufserfahrung von Victor Bolinches
Information security (CSD): Makes high-level design choices and dictates technical standards Protection, integrity and confidentiality of information Batch/Bulk Async process generation using meta-Templates User access control management in applications w/Microservices Pattern Stack spring.io * Oracle/MySQL Design Patterns TDD w/ SOLID methodology Selenium testing JUnit Gitflow Continuous Integration & Delivery Kanban methodology Documentation
Bis heute 10 Jahre und 4 Monate, seit Jan. 2014
Emulation Engineer
Ideas from the deep
JVS I/O Emu - JAMMA2 (C - WIP) Loader Dumps Arcade (Assembler/C - WIP) Github: https://bit.ly/2zgQyjZ GameBoy Classic Emu - DMG-01 (Java 8 & Kotlin) Github: https://goo.gl/RDv14m SChip Emu (Kotlin) Chip8 Emu (Java 8 - Kotlin) Github: https://goo.gl/UHBNzW
Bis heute 11 Jahre und 4 Monate, seit Jan. 2013
Engine Developer
Ideas from the deep
Physics & Bullet Engine 2D - Unity U-Match | Swap - Slide/Line Link - Tap Games for Mobile | WebGL (Micro-FrameWork Unitor) - Cube Line link Match 3 - Cube Swap Match 3 - Cube Slide Match 3 - Pirate Match Adventure Platformer TileEngine<E> (C# - C/C++ - HSLS) - Super Mario Bros - Classic 8 bits - Super Mario Bros - Next Levels
Bis heute 12 Jahre und 4 Monate, seit Jan. 2012
Tooling Engineer
Ideas from the deep
DLL Injector https://cutt.ly/Dllinjector Micro - FrameWork: Unitor (Unity - C#) - https://goo.gl/h6LwM6 Winter (Java 7) - https://goo.gl/dJdB6C Disassembler for Z80 instructions / GB Emu (Kotlin) Analysis Dump Memory (OAM - VRAM - MRAM - CPU ) / GB Emu (Java 8) Winnowing Algorithm Project (Win - C#) Exporter Tile-Sheet (Win - C#) Exporter Frames (Win - C#) Texturizer Images (Win - C#) Level Editor (Win - C#)
Bis heute 14 Jahre und 4 Monate, seit Jan. 2010
Game Developer
Ideas from the deep
Pang [Mitchell] (World) - Arcade ROM (WebGL) https://goo.gl/USPWVp GameBoy Emulator Environment - GBEE (Frontend/Kotlin) https://bit.ly/2lCgjHF Doodle Jump Xbox360 for Web (Phaser.io - Html5/JS) https://goo.gl/2pmQCl Cube Swap/Slide Match/Line Match 3 (Unity - C#) https://goo.gl/Y1RVLc T-Rex Game Chrome (Unity - C#) https://goo.gl/wN8v5M Super Mario Bros | Next Levels (Win - XNA/C#) / Classic 8 bits v1.0.5 (Win/Xbox360/Web - XNA/C#) Space Invader Classic (NintendoDS Port - C/C++ Win/Xbox360 - C#)
Técnicas avanzadas de programación Async Desarrollo Multiplataforma con Kotlin An Introduction to Kotlin for Android Development Técnicas avanzadas de programación Asíncrona Programación Funcional y Orientada a Objetos con Asincronismos Máster Universitario en Ingeniería Informática | ACG Paradigma FP y OOP usando técnicas avanzadas de Programación Asíncrona
Development of innovation, research and development projects for TOP clients. Biometric Facial, Tactil & Audio Recognition - IoT Innovation Intel Azure Face API - Microsoft Technology POS Development [ Fingerprint - RFID | NFC - Magnetic ibutton ] - Wincor/Nixdorf Mobile Development : Native App [ Kotlin Android & iOS ] Round table of innovation ideas
Head Technical Engineer Proof of Concept builder for the participants Trainer of trainers Github: https://goo.gl/vmuVXH Stack IBM Cloud | Bluemix 2017 Node-red Functions-as-a-Service (FaaS) Cloud foundry | Platform-as-a-service (PaaS) IBM Watson IoT Platform MQTT Web app & MQTT Broker Kinnect SDK v1.8 & v2.0 Visual Studio / C# Technical documentation
Framework Batch 2 is based on the Java (TM) SE Runtime Environment (Java SE 8) standard. Through the use of its own DSL-type language, it will generate a workflow capable of solving the typical problems of Batch processes (import / export, queries ...) in a way that is as transparent as possible to the underlying technology, thus facilitating the programmer's Learning and development of applications / scripts.
1 Jahr und 1 Monat, Jan. 2016 - Jan. 2017
Founder Programmer
Playgram Games
Game Developer & Framework Async Programmer (Unitor Micro-Fwk) Best Coding Techniques and Agile Practices Researcher .NET Compiler Platform (Roslyn)
1 Jahr und 5 Monate, Sep. 2014 - Jan. 2016
Senior Developer & Chief Technology Officer - CTO
ViC
Chief Technology Officer - CTO (01/05/2015 - 01/01/2016) Team building. Project envisioning and Strategic consulting. Quality Assurance SCRUM Methodology. Project Scoping. Senior Developer (01/09/2014 - 01/05/2015) Custom development of client-server applications. Technical advice.
4 Monate, Jan. 2015 - Apr. 2015
Auditor Software
ArtiD. Business Group
Study of the Art of main mobile application. Technical advice to Stakeholders. Product Safety & Quality Assurance. Group technical evidence and evaluate computer system to safeguard business assets. Development of a technical report of the development life cycle of the application.
4 Monate, Okt. 2014 - Jan. 2015
Technical Lead
V. Sport 13
Guidelines & Agile Methodology. Advice to Stakeholders. Process Monitoring and Control at "Bcoach App". Coaching & Strategic consulting at "The CanteraTV".
1 Jahr, Juni 2013 - Mai 2014
Technical Lead - Top projects
Akamon
Top Projects. NOVA - Gaming SDK Multiplatform Knockout Bingo - Game
3 Monate, März 2013 - Mai 2013
Senior Developer - Backend Security Server System
Akamon
Backend Security Server System
3 Monate, Jan. 2013 - März 2013
Game Platform Development For Website www.mundijuegos.com
Akamon
Backend and frontend developer
1 Jahr und 11 Monate, März 2011 - Jan. 2013
Research collaborator
Universitat Politècnica de València (UPV)
Development of meta-models and code generation (UML MOFScript). Modeling languages (MDA-MDD-MDE). Implementation game engines. Software production lines oriented the genre of video games. Journal / Paper / Report for MULTIPLE project.
Ausbildung von Victor Bolinches
6 Monate, Okt. 2019 - März 2020
Bootcamp CTO & Dev. Manager
GeeksHubs Academy
Actividades y grupos: Dirección de equipos de ingeniería, implementación de la estrategia técnica, innovación, calidad en los procesos de selección, controlar métricas... Formación de excelencia. Responsabilidades en el liderazgo técnico. Dirección y gestión de equipos. Captación de talento
2 Jahre, Jan. 2011 - Dez. 2012
Master in Software Engineering, Formal Methods and Information Systems
Univesidad Politecnica de Valencia (UPV)
Actividades y grupos: Thesis: "Level Designs and use of Engines in Model-Driven Game Development (32590)" Director Thesis: Jose Angel Carsi Cubel Grade: 10 / 10 Master in Software Engineering, Formal Methods and Information Systems Distinguished with Honors
3 Jahre, Jan. 2011 - Dez. 2013
PhD Student Computer Science and Information Systems with Excellence Award
Univesidad Politecnica de Valencia (UPV)
Improving Game Development With Video Games Product Lines (MDGD)
2 Jahre, Jan. 2009 - Dez. 2010
Bachelor of Computer Science Engineering (Gateway Master)
Universidad Politecnica de Valencia (UPV)
5 Jahre, Jan. 2005 - Dez. 2009
Software Engineering
Universidad Politecnica de Valencia (UPV)