
Yacine Salmi
Werdegang
Berufserfahrung von Yacine Salmi
Project experience: - Financial risk-assessment application for banking client. - Data analysis and visualisation tool for laser manufacturer. - Light performance analysis tool for photonics client. - Investment assistance tool for mobile devices. Skills: C++, C#, WPF, SQL, Monotouch, iOS, HTML, CSS, Javascript, Project management.
- Current 14 years and 10 months, since Aug 2011
Senior Software Developer
Freelancing
Project experience: - Financial risk-assessment application for banking client. - Data analysis and visualisation tool for laser manufacturer. - Light performance analysis tool for photonics client. - Investment assistance tool for mobile devices. Skills: C++, C#, WPF, SQL, Monotouch, iOS, HTML, CSS, Javascript, Project management.
- 3 years, Aug 2008 - Jul 2011
Founder, Managing Director
Piece of Pie Studios
Developed a 2D fluid simulation engine for PC and PS3. Using this engine and in collaboration with Mikael Aguirre, we created multiple prototypes and iterations for the unreleased platformer Swimming Under Clouds. Led a small team to further flesh out the game and port the engine to Xbox 360.
- 1 year and 3 months, Jun 2007 - Aug 2008
Physics Engineer
Havok
Worked in a team developing a new Havok product (Havok Destruction), with a focus on architecture, tools and demo support. Designed and implemented new features to extend the core Havok Physics engine.
- 1 year and 8 months, Oct 2005 - May 2007
Lead Animation Programmer
Evolution Studios
Designed and implemented the full character animation system for the PS3 title Motorstorm. Responsible for the entire pipeline from exporters and conditioners to simulation and rendering.
- 8 months, Mar 2005 - Oct 2005
Programmer
EA / Criterion Games
Implemented profile management, memory card support and corresponding front-end flow for Xbox and PlayStation 2. Optimized platform-specific serialization performance.
- 7 months, Sep 2004 - Mar 2005
Junior Programmer
Evolution Studios
Worked within a small team prototyping new gameplay within the WRC engine, including new vehicle types (ATVs). These prototypes became a source of inspiration for Motorstorm. Prototyped terrain shaders for potential "next-gen" use.
Ausbildung von Yacine Salmi
- 2003 - 2004
Games Programming
University of Hull
- 1998 - 2002
Software Engineering
University of Toronto
Sprachen
English
C2 (Verhandlungssicher / Muttersprachlich)
French
C2 (Verhandlungssicher / Muttersprachlich)
German
B1-B2 (Gute Kenntnisse)
Arabic
A1-A2 (Grundkenntnisse)
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