Yacine Salmi

Inhaber, Senior Software Developer, Managing Director, Salmi GmbH
Munich, Germany

Werdegang

Berufserfahrung von Yacine Salmi

  • Current 12 years and 9 months, since Sep 2013

    Senior Software Developer, Managing Director

    Salmi GmbH

    Project experience: - Financial risk-assessment application for banking client. - Data analysis and visualisation tool for laser manufacturer. - Light performance analysis tool for photonics client. - Investment assistance tool for mobile devices. Skills: C++, C#, WPF, SQL, Monotouch, iOS, HTML, CSS, Javascript, Project management.

  • Current 14 years and 10 months, since Aug 2011

    Senior Software Developer

    Freelancing

    Project experience: - Financial risk-assessment application for banking client. - Data analysis and visualisation tool for laser manufacturer. - Light performance analysis tool for photonics client. - Investment assistance tool for mobile devices. Skills: C++, C#, WPF, SQL, Monotouch, iOS, HTML, CSS, Javascript, Project management.

  • 3 years, Aug 2008 - Jul 2011

    Founder, Managing Director

    Piece of Pie Studios

    Developed a 2D fluid simulation engine for PC and PS3. Using this engine and in collaboration with Mikael Aguirre, we created multiple prototypes and iterations for the unreleased platformer Swimming Under Clouds. Led a small team to further flesh out the game and port the engine to Xbox 360.

  • 1 year and 3 months, Jun 2007 - Aug 2008

    Physics Engineer

    Havok

    Worked in a team developing a new Havok product (Havok Destruction), with a focus on architecture, tools and demo support. Designed and implemented new features to extend the core Havok Physics engine.

  • 1 year and 8 months, Oct 2005 - May 2007

    Lead Animation Programmer

    Evolution Studios

    Designed and implemented the full character animation system for the PS3 title Motorstorm. Responsible for the entire pipeline from exporters and conditioners to simulation and rendering.

  • 8 months, Mar 2005 - Oct 2005

    Programmer

    EA / Criterion Games

    Implemented profile management, memory card support and corresponding front-end flow for Xbox and PlayStation 2. Optimized platform-specific serialization performance.

  • 7 months, Sep 2004 - Mar 2005

    Junior Programmer

    Evolution Studios

    Worked within a small team prototyping new gameplay within the WRC engine, including new vehicle types (ATVs). These prototypes became a source of inspiration for Motorstorm. Prototyped terrain shaders for potential "next-gen" use.

Ausbildung von Yacine Salmi

  • 2003 - 2004

    Games Programming

    University of Hull

  • 1998 - 2002

    Software Engineering

    University of Toronto

Sprachen

  • English

    C2 (Verhandlungssicher / Muttersprachlich)

  • French

    C2 (Verhandlungssicher / Muttersprachlich)

  • German

    B1-B2 (Gute Kenntnisse)

  • Arabic

    A1-A2 (Grundkenntnisse)

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