
Zdenek Mezihorak
Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von Zdenek Mezihorak
- 7 Jahre und 10 Monate, Okt. 2012 - Juli 2020
Producer, Game Designer
Amanita Design
Creaks (Nintendo Switch, PS4, Xbox One, Windows, Mac, iOS) - puzzle adventure game • System design - reshaping the original vision - game features dramaturgy • Narrative design: defining narrative means - co-writing - story dramaturgy - storyboard directing • Level/puzzle design - world design • Scripting - music, checkpoints • Basic project management
- 2 Jahre und 2 Monate, Juni 2010 - Juli 2012
Game Designer
goodbeans GmbH
• Reworking an MMO for very young kids - after my tutorial redesign there was a drastic increase in day1 retention. I redesigned the game world and designed new quests. (The first one got immediately No.1 among kids.) Also numerous major and minor features, several interfaces... • An iOS app for very young kids - TOP 5 in Germany, Switzerland, Netherland, France, Sweden in the category „Books“; introduced by Apple in the USA • Multiple casual games designs/prototypes
- 1 Jahr und 1 Monat, Okt. 2008 - Okt. 2009
Game Designer
SnapDragon Games GmbH
• Design for a NDS game for children (publisher DTP Entertainment AG) • Multiple game design sketches and vision documents: an action game for Wii, causal games for PSN, XBLA, Steam...
• Spec Ops: The Line (Xbox 360, PS3, PC - 2K Games) – third person military shooter (Unreal 3 engine). • Vision and design (approved by the publisher) • Directing implementation of the core combat (basic tuning of all subsystems) • AI analysis and design • Cooperation on story with the publisher • Basic art vision document and directing key art-related prototype
- 2 Monate, Dez. 2006 - Jan. 2007
Game Designer
Amanita Design
• Short cooperation with Jakub Dvorsky designer of Samorost 2 (Best Web Browser Game of 2007 - IGF Awards) on creating a new game: Machinarium
- 2003 - 2006
Lead Game Designer and Human Resources Manager
Hra01
• Complete design of the game which Hra01 was offering to the publishers • Design and preproduction for the German game producer Sunflowers
- 1999 - 2003
Game Designer
Pterodon / Illusion Softworks
• Vietcong - game design, design of the best levels , research materials, game text and manual • Flying Heroes - text writing, game interface design, testing (animation, 2D graphics)
- 1994 - 1999
Video Producer
Zdenek Mezihorak
Filming and editing of artistic performances and fashion shows
- 1994 - 1999
Graphic Designer
Zdenek Mezihorak
• Work for prestigious book publisher Petrov • Conception for the publishing house web site
- 1992 - 1999
Multimedia Artist
Zdenek Mezihorak
Group Exhibitions: 1995/04 - 1995/05 - Zkušební provoz / Test Run, Mánes, Praha - Curators J. Ševčíková, J. Ševčík 1997/12 - 1998/02 - Snížený rozpočet, Mánes, Praha - Curators J. Ševčíková, J. Ševčík 2003/04 - 2003/07 - Svět jako struktura..., Galerie U Bílého jednorožce, Klatovy, Curator J. Vančát 2004/02 - 2004/03 - Klasse - Atelier / Atelier - Klasse, Dům umění města Brna, Brno, Curators T. Ruller, V. Špaček 2012/10 - 2012/11 - Slepá láska / Blind Love, Polansky Gallery, Praha, Curator J. Havlíček
Ausbildung von Zdenek Mezihorak
- 1992 - 1999
Video-Multimedia-Performance
Brno University of Technology
- 1988 - 1991
Czech Language and Art Studies
Masaryk University - Pedagogical Faculty, Brno
Sprachen
Englisch
Fließend
Tschechisch
Muttersprache
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