Zdenek Mezihorak

is available. ✅

Bis 2020, Producer, Game Designer, Amanita Design
Berlin, Deutschland

Fähigkeiten und Kenntnisse

Gameplay and setting analysis creating a core vis
Game system design
Story/dramaturgy
Level design
Game interfaces
Basic art vision
Simple storyboards
Cinematics

Werdegang

Berufserfahrung von Zdenek Mezihorak

  • 7 Jahre und 10 Monate, Okt. 2012 - Juli 2020

    Producer, Game Designer

    Amanita Design

    Creaks (Nintendo Switch, PS4, Xbox One, Windows, Mac, iOS) - puzzle adventure game • System design - reshaping the original vision - game features dramaturgy • Narrative design: defining narrative means - co-writing - story dramaturgy - storyboard directing • Level/puzzle design - world design • Scripting - music, checkpoints • Basic project management

  • 2 Jahre und 2 Monate, Juni 2010 - Juli 2012

    Game Designer

    goodbeans GmbH

    • Reworking an MMO for very young kids - after my tutorial redesign there was a drastic increase in day1 retention. I redesigned the game world and designed new quests. (The first one got immediately No.1 among kids.) Also numerous major and minor features, several interfaces... • An iOS app for very young kids - TOP 5 in Germany, Switzerland, Netherland, France, Sweden in the category „Books“; introduced by Apple in the USA • Multiple casual games designs/prototypes

  • 1 Jahr und 1 Monat, Okt. 2008 - Okt. 2009

    Game Designer

    SnapDragon Games GmbH

    • Design for a NDS game for children (publisher DTP Entertainment AG) • Multiple game design sketches and vision documents: an action game for Wii, causal games for PSN, XBLA, Steam...

  • 1 Jahr und 7 Monate, Feb. 2007 - Aug. 2008

    Game Designer, Lead System Designer

    Yager Development GmbH

    • Spec Ops: The Line (Xbox 360, PS3, PC - 2K Games) – third person military shooter (Unreal 3 engine). • Vision and design (approved by the publisher) • Directing implementation of the core combat (basic tuning of all subsystems) • AI analysis and design • Cooperation on story with the publisher • Basic art vision document and directing key art-related prototype

  • 2 Monate, Dez. 2006 - Jan. 2007

    Game Designer

    Amanita Design

    • Short cooperation with Jakub Dvorsky designer of Samorost 2 (Best Web Browser Game of 2007 - IGF Awards) on creating a new game: Machinarium

  • 2003 - 2006

    Lead Game Designer and Human Resources Manager

    Hra01

    • Complete design of the game which Hra01 was offering to the publishers • Design and preproduction for the German game producer Sunflowers

  • 1999 - 2003

    Game Designer

    Pterodon / Illusion Softworks

    • Vietcong - game design, design of the best levels , research materials, game text and manual • Flying Heroes - text writing, game interface design, testing (animation, 2D graphics)

  • 1994 - 1999

    Video Producer

    Zdenek Mezihorak

    Filming and editing of artistic performances and fashion shows

  • 1994 - 1999

    Graphic Designer

    Zdenek Mezihorak

    • Work for prestigious book publisher Petrov • Conception for the publishing house web site

  • 1992 - 1999

    Multimedia Artist

    Zdenek Mezihorak

    Group Exhibitions: 1995/04 - 1995/05 - Zkušební provoz / Test Run, Mánes, Praha - Curators J. Ševčíková, J. Ševčík 1997/12 - 1998/02 - Snížený rozpočet, Mánes, Praha - Curators J. Ševčíková, J. Ševčík 2003/04 - 2003/07 - Svět jako struktura..., Galerie U Bílého jednorožce, Klatovy, Curator J. Vančát 2004/02 - 2004/03 - Klasse - Atelier / Atelier - Klasse, Dům umění města Brna, Brno, Curators T. Ruller, V. Špaček 2012/10 - 2012/11 - Slepá láska / Blind Love, Polansky Gallery, Praha, Curator J. Havlíček

Ausbildung von Zdenek Mezihorak

  • 1992 - 1999

    Video-Multimedia-Performance

    Brno University of Technology

  • 1988 - 1991

    Czech Language and Art Studies

    Masaryk University - Pedagogical Faculty, Brno

Sprachen

  • Englisch

    Fließend

  • Tschechisch

    Muttersprache

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