Gameplay Engineer

Gameplay Engineer

Gameplay Engineer

Gameplay Engineer

Techtive Games GmbH

Computerspiele

Oberhaching bei München

  • Art der Beschäftigung: Selbstständig
  • Home-Office
  • Aktiv auf der Suche

Gameplay Engineer

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Über diesen Job

We’re looking for a Gameplay Engineer with a strong C++ focus to join our team as we move into full production on our debut game Ardem, an open world survival game developed in Unreal Engine 5.

In this role, you will work hands-on on gameplay systems and features, owning them end-to-end from implementation to iteration and polish. You will collaborate closely with design, art, and tech, independently gather the input needed to move your features forward, and report progress and decisions to your Lead. The role requires confidence in working across disciplines and taking responsibility for complex gameplay systems within a production environment.

Techtive Games is an ambitious indie studio based in Germany with a close knit team that focuses on building deep, interconnected gameplay systems and immersive, authentic worlds. We value creativity, ownership, and personal growth. Rather than working through rigid ticket pipelines, our team members are encouraged to actively shape systems, contribute ideas, and grow together not only on Ardem, but on future projects as well.

If you enjoy taking responsibility for certain aspects of the game, are passionate about working on or playing open world survival games, and want to grow alongside a collaborative, motivated team, we’d love to hear from you.

Tasks

On a day to day basis, you will:

  • Take ownership of assigned gameplay features, ensuring they are fully implemented, polished, and aligned across involved disciplines
  • Design, implement, and maintain core gameplay systems within Unreal Engine 5, working primarily in C++ with a strong focus on replication and performance
  • Debug, fix, and optimize gameplay related issues throughout the production process
  • Collaborate closely with designers, artists, and other engineers to deliver cohesive and well integrated gameplay systems
  • Report progress, risks, and technical decisions to the Technical Director

Requirements

  • 3 to 5 years of professional experience as a gameplay or game programmer
  • Strong C++ skills with a focus on clean, maintainable, and performant code
  • Solid experience working with Unreal Engine, especially its gameplay framework
  • Deep understanding of the Unreal Network Stack, including the Push Model
  • Strong skills with debugging and profiling tools
  • Ability to work independently, take responsibility for features, and drive them forward
  • Strong communication skills with fluent spoken and written English

Bonus Skills

  • Experience working on open world or survival games
  • Prior experience developing multiplayer or online gameplay systems
  • Experience with AI related gameplay systems
  • Experience working in an indie or small team environment

Benefits

  • Work on Ardem, highly anticipated survival game and set a new benchmark
  • Small team with high impact, results-driven mindset and fast decision-making
  • High ownership and creative freedom
  • Flexible working hours (results > green dots)

Please include the following in your application:

  • Your CV and a short introduction about yourself and your background
  • A portfolio (Git repositories, videos, or similar) showcasing recent work
  • A brief description of your role and responsibilities on the showcased projects
  • Your availability and your typical contract rate

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