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Software Engineer – Algorithms for Human Representation and Understanding

Software Engineer – Algorithms for Human Representation and Understanding

Software Engineer – Algorithms for Human Representation and Understanding

Software Engineer – Algorithms for Human Representation and Understanding

Apple Inc

Computer-Hardware

Zürich

  • Art der Beschäftigung: Vollzeit
  • 81.000 CHF – 120.500 CHF (von XING geschätzt)
  • Vor Ort
  • Aktiv auf der Suche

Software Engineer – Algorithms for Human Representation and Understanding

Über diesen Job

Summary

Posted:
Role Number:200634580-4170
At Apple, we push the boundary of what is possible to improve the lives of our customers. The Zurich Vision Lab (ZVL) is focused on improving communication by advancing the state-of-the-art in Computer Vision and Machine Learning. We are shipping features such as Persona for Apple Vision Pro, Camera Portrait Mode, ARKit Face Tracking, Memoji, and FaceTime Eye Contact. These breakthroughs are enabled by state-of-the-art research combined with world-class design. We are looking for an experienced software engineer who is excited to contribute to the next generation of Apple products. You will be working on bringing our machine learning models as features onto our different operating systems.

Description

This position requires a proficient coder who has a passion for algorithms, for optimizing code on different levels, and has a high bar on quality that makes our products work flawlessly for millions of customers. Apart from writing efficient code that integrates our ML models into frameworks in the stack, you will be supporting the development of tools for testing our features, root-causing and fixing issues to deliver the quality that customers of Apple products enjoy, as well as developing prototypes for future products and features. The area of work is broad - lower level code optimization, writing graphics shaders, implementing UI tools that render in 3D, maintaining existing features on the latest hardware. You enjoy working on various tasks around algorithms in projects where vision and direction can change. You will be joining a competent and fast-paced team based in Zurich, Switzerland, working closely with the ML and QA engineers, and you will be regularly interacting with teams based in California.

Minimum Qualifications

  • Strong programming skills in any of Swift, C++, Objective-C.
  • Experienced with scripting languages (e.g. Python, Bash).
  • Experienced with software design and common development practices.
  • Demonstrable problem solving and analytical thinking abilities.
  • MSc in Computer Science or a related field, or equivalent industry experience.
  • Excellent communication and collaboration skills.
  • Fluency in written and spoken English.

Preferred Qualifications

  • Industry experience is a plus.
  • 3D and/or 2D computer graphics programming (e.g. Metal, Vulkan, DX12 and/or GLSL, HLSL).
  • Developing for Apple platforms (macOS, iOS, visionOS, ...).
  • Developing performance-critical and/or system-level code.
  • Developing tooling, especially in visualization context.
  • API design for libraries / frameworks, versioning, compatibility, etc.
  • Developing safe concurrent code.

At Apple, we’re not all the same. And that’s our greatest strength. We draw on the differences in who we are, what we’ve experienced, and how we think. Because to create products that serve everyone, we believe in including everyone. Therefore, we are committed to treating all applicants fairly and equally. We will work with applicants to make any reasonable accommodations.

Gehalts-Prognose

Unternehmens-Details

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Apple Inc

Computer-Hardware

Cupertino, Vereinigte Staaten

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