Able Edackattu Alias

Bis 2025, Software Developer, BFE Oldenburg
Abschluss: Master of Technology, Mahatma Gandhi University
Aurich, Germany

Fähigkeiten und Kenntnisse

Unity3D
Game Programming
Blender
C#.NET
Python
Agent-based Modeling
Simulation
Haptics
Visualization
Microsoft Visual Studio
Game Development
Softwareentwicklung
AR
VR
Unity
C/C++
Game
Animation
Informatik
Spieleprogrammierung
.NET
C# Programmierung
OpenGL
Project Management

Werdegang

Berufserfahrung von Able Edackattu Alias

  • 3 years and 6 months, Jun 2022 - Nov 2025

    Software Developer

    BFE Oldenburg

  • 1 year and 10 months, Jul 2020 - Apr 2022

    Unity Developer

    Mimyk Medical Simulations

    Part of a team to develop an immersive Endoscopic simulator which can give hap tic feedback Writing performance, optimised, reusable code for different modules like the Endoscope Introductions, Simulator introductions and components by using Animation system. R&D of new technologies, rapid prototyping and POC for concepts. Familiar working with GitHub, BitBucket.

  • 9 months, Nov 2018 - Jul 2019

    Unity Developer

    Indian Institute of Technology, Madras

    - worked on MR and VR - Responsible for framework creation for Ultra sound simulator. - Rapid Prototype and POC. - Created a 3D volume asset from ultra sound and CT scan images by image J and Unity. - Gameplay programming. - Work estimation - Organising a team of programmers, artists, modeller, testers for the project. - Build optimisation. - Worked on DICOM Image processing by using Open CV. - Experience in HTC vive trackers and HMD modules.

  • 2 years, Dec 2016 - Nov 2018

    Project Assistant

    The Institute of Mathematical Sciences

    - Conduct research and created motion visualisation of disease spreading in a geographical area by integrating GIS and agents temporal structures by using Blender and Gama. - Created a generic synthetic population from a small set of data for a large area by using Monte Carlo simulation by using R. - Created the visualisation for the axonal transport system in the neural network by using C++ and Blender. - Geographical analysis and visualisation of vector borne disease using QGIS.

  • 1 year and 2 months, Oct 2015 - Nov 2016

    Junior Unity Developer

    BoGolf

    Part of creating camera vision based 3D games like Golf and Cricket Simulators in Unity. Responsible for Gameplay, UI , Audio, Menu System,Load manager, Sky box and Game mechanics. Assisted in various areas in the development of integrating camera vision to the Unity. Worked on porting a Unity 3D project from simulator to mobile VR. Worked on Augmented Reality projects.

  • 9 months, Dec 2014 - Aug 2015

    Software Developer

    Engrav

    Prepare program specifications diagrams and develops flow charts. Perform code review and identify functional gaps in end to end application development cycle. Developed API's for different individual features.

Ausbildung von Able Edackattu Alias

  • 2 years and 4 months, Aug 2012 - Nov 2014

    Computer Science and Information Systems

    Mahatma Gandhi University

    Computer Science and Information Systems. Artificial Intelligence Algorithms and Data structure

  • 3 years and 9 months, Sep 2008 - May 2012

    Computer Science and Engineering

    Mahatma Gandhi University

    Algorithms, Computer graphics, Programming languages. Mathematics

Sprachen

  • English

    C2 (Verhandlungssicher / Muttersprachlich)

  • German

    A1-A2 (Grundkenntnisse)

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