Alex Sinitskikh

Angestellt, Unreal Engine Developer, My.Games

Batumi, Georgien

Über mich

I love game development and I am very pleased to see the result of my work. For 10+ years of work, I took part in the creation of games of different genres and scales - from social and mobile Casual games to AAA giants. In my work, I used different languages and technologies.

Fähigkeiten und Kenntnisse

C++
Unreal Engine
Game Development
UI
Software Development

Werdegang

Berufserfahrung von Alex Sinitskikh

  • Bis heute 1 Jahr und 2 Monate, seit Mai 2023

    Unreal Engine Developer

    My.Games

    https://wrfrontiers.com

  • 1 Jahr und 7 Monate, Juni 2021 - Dez. 2022

    Gameplay Developer

    Gismart

    At https://www.flimegames.com/#section_games, I contributed to several products and released 2 games for Snapchat and Facebook. Our team had a short development cycle, so we experimented with various WebGL frameworks for 2D and 3D games.

  • 2 Jahre und 9 Monate, März 2018 - Nov. 2020

    UI Developer

    Wargaming.net

    I developed game interfaces for millions at https://www.worldoftanks.com. I improved game functionality with a new UI to aid performance tracking and skill improvement. Work was done in AS3 and Python, using Scaleform in C++. Gameface was later chosen, requiring integration with current C++ code and a modern UI Kit, which I helped integrate.

  • 8 Monate, Juli 2017 - Feb. 2018

    Gameplay Developer

    Playtika

    At https://www.bingoblitz.com, I developed a personalized offer admin system to improve financial performance and ported the project to other platforms with the company's C# framework.

  • 2 Jahre, Juli 2015 - Juni 2017

    Gameplay Developer

    Playkot

    At https://supercitygame.com, I ported the city-building simulator to the company's internal engine, improved internal tools on Flex, and worked on experiments to port to Unity3D for mobile. This boosted graphic performance and allowed the art department to use more resource-intensive animations and models.

  • 2 Jahre und 11 Monate, Sep. 2012 - Juli 2015

    Gameplay Developer

    Rockstone

    For https://www.racefornuts.com, I added game mechanics using Box2D physics, enhanced graphics performance by moving to Starling, and integrated Dragon Bones for better content creation. I also ported the game to other social platforms and countries like NK.pl and JP Yahoo.

Sprachen

  • Russisch

    Muttersprache

  • Englisch

    Fließend

Interessen

Music
Cycling
Travel

21 Mio. XING Mitglieder, von A bis Z