Anders Hofsten

Freiberuflich, Freelance Sound Designer, Ruido

Gothenburg, Schweden

Fähigkeiten und Kenntnisse

Adobe Creative Suite
Ableton Live
Stage
Stage (theatre)
Lighting technology
Jira
Visual Studio
Unreal Engine
Unity3D
Audio Post Production
Audio Production
Sound Design

Werdegang

Berufserfahrung von Anders Hofsten

  • Bis heute 11 Jahre, seit Juli 2013

    Stagehand

    Live Nation

    As a stagehand I do everything from loading in/out trucks, building stages, setting lights, DMX cabling to rigging audio.

  • Bis heute 11 Jahre und 10 Monate, seit Sep. 2012

    Freelance Sound Designer

    Ruido

    As a freelance sound designer for games I do most sound related tasks, including implementation. Previous Clients include Wopii Development, Lokalförvaltningen i Göteborg AB, Team Dromedar, CocoStrobe Studios and tasks include sound design, recording, post production, dialogue editing, and implementation with both Unreal Engine (blueprint) and Unity (C# scripting), and the use of middleware (FMOD Studio).

  • 10 Monate, Juli 2017 - Apr. 2018

    Sound Designer

    The Bearded Ladies Consulting

    Sound Design/Implementation for Mutant Year Zero: Road to Eden.

  • 2 Monate, Mai 2017 - Juni 2017

    Junior Sound Designer

    A/D Union

    As a Junior Sound Designer at A/D Union I was doing sound design for a project as part of my bachelor-thesis on sound in video games. Tasks include sound design and implementation (Unreal Engine).

  • 1 Jahr und 2 Monate, Aug. 2011 - Sep. 2012

    Sound Designer

    Cactus Games

    Although Jonatan Söderström started Dennaton Games, Cactus Games still releases games from time to time and as a Sound Designer for Cactus I am responsible for audio for some upcoming titles as well as previously released title Hot Throttle (Adult Swim), where I was responsible for both audio and music.

Ausbildung von Anders Hofsten

  • 2 Jahre und 3 Monate, Nov. 2014 - Jan. 2017

    Computer Games Technology

    Högskolan i Skövde

    Sound Design for Computer Games Notable courses: implementation with FMOD, Game Analysis 1 and 2, Experimental Sound Worlds (Max/MSP), and several of our own game projects.

Sprachen

  • Englisch

    Fließend

  • Schwedisch

    Muttersprache

  • Deutsch

    Grundlagen

Interessen

Music production
Adobe Photoshop
Programming
Game Development
Sound Design

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