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Andrey Shchegolev

Angestellt, Team Lead / Senior Game Developer, LevelUp Games
Kiev, Ukraine

Fähigkeiten und Kenntnisse

Game Development
iOS Development
Cocos2d
C++
JavaScript
Objective-C
OOP
Design Patterns
Cross-platform development
Agile Methodologies
Game design
Project management
Team management
Project Planning
Qt framework
Apple Xcode
WebStorm
Git
SVN
Adobe Photoshop

Werdegang

Berufserfahrung von Andrey Shchegolev

  • Bis heute 11 Jahre und 11 Monate, seit Juli 2013

    Team Lead / Senior Game Developer

    LevelUp Games

    • leading game development team up to 5 people • keeping in close contact with key project members and decision makers • finding the best solutions for game mechanics and effects • planning JIRA tasks to support the process • interviewing / hiring new team members • technical / user documentation creation and review Projects: • Bubble Journey • Bubble Origins • Gamixy Games (about 20 games) • Skill Games (7 games) • Wizard’s Tale • Jelly Disco

  • Bis heute 12 Jahre und 10 Monate, seit Aug. 2012

    Game Developer

    LevelUp Games

    Development of cross-platform match3 games for iOS and Android using Cocos2d-iphone/Cocos2d-x. • programing game logic and physics • back-end integration • extending game engine features • creation game level editors with Qt Creator • automation of routine tasks using python and bash scripts Projects: • Bubble Pirate Quest • Bubble Cooking

  • 10 Monate, Nov. 2011 - Aug. 2012

    Game Developer

    DL Games Studio

    Development of 2D games for iOS using Cocos2d, also porting a famous Android runner Ninja Chicken(from Playscape) to iOS platform. • game development from scratch according to the statement of work • working with In-App purchases, video playback and voice recording on iOS • profiling, performance and memory usage optimization, preparing to release Projects: • 2Sunny • Tiny Diny • Merelin • Samurai vs Demons • Ninja Chicken

  • 9 Monate, März 2011 - Nov. 2011

    Junior Game Developer

    Top Evidence Studio

    Porting and reworking casual (hidden object, adventure) games from PC to iOS for Big Fish Games and G5 Entertainment. • porting games using Cocos2d engine • optimization and adaptation PC game engine to work with openGL ES • writing scripts to parse game assets • integration 3rd party frameworks Projects: • Haunted Hotel II: Believe the Lies • Rhianna Ford & The Da Vinci Letter • Brunhilda and the Dark Crystal • Crossworlds: The Flying City

Ausbildung von Andrey Shchegolev

  • 6 Jahre und 6 Monate, Sep. 2004 - Feb. 2011

    Faculty of Informatics and Computer Science

    National Technical University of Ukraine "Kiev Polytechnic Institute"

Sprachen

  • Englisch

    Gut

  • Russisch

    Muttersprache

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