
Fabio Scita
Skills
Timeline
Professional experience for Fabio Scita
- 2 months, Jul 2025 - Aug 2025
Electrician Intern
Comecer
- 3 months, Apr 2025 - Jun 2025
Programmer
Instant Developer - Pro Gamma S.p.A.
I studied and optimized Instant Developer (an app development platform), achieving a ~15% speedup in its query execution code.
- 8 months, Jun 2024 - Jan 2025
Game Producer
Cooking with Goblins
- 2 months, May 2023 - Jun 2023
Game Developer
Copenhagen Bombay Productions
Internship with the aim of developing the prototype for an autobattler interpretation of an upcoming animated show.
- 4 months, Sep 2022 - Dec 2022
Assistant Lecturer
IT University of Copenhagen
I worked beside the professor for the Game Programming course of the Games MSc, answering student questions, organizing extra workshops and correcting assignments.
- 1 month, Aug 2022 - Aug 2022
Game Developer
Pat the Head
I worked on the development of the demo for Winterby, a dimetric snowboarding RPG, taking on programming, level design and game design tasks in the Unity environment.
- 1 year and 3 months, May 2021 - Jul 2022
Student Software Engineer
Microsoft Denmark
I focused on frontend and accessibility for the npm website and modernization of internal GitHub developer tools.
- 1 year and 5 months, Feb 2017 - Jun 2018
AudioGame Developer
Associazione Audiogames
I independently fully developed in Unity (initially as part of an internship) the Audio Moto Championship audiogame (a game for the visually impaired). In a second phase I focused on maintaining and improving the product, and I interfaced with premium customers to create and insert in the game the content they requested.
Educational background for Fabio Scita
- 3 months, Oct 2023 - Dec 2023
Project Management
KEA - Københavns Erhvervsakademi
Final grade: 10/12 A 6-week, 10 ECTS accredited course in Project Management on the necessary essentials of Project Management as a leadership competence, delivered by Talent Garden Denmark ApS in cooperation with KEA – Copenhagen School of Design and Technology.
- 1 year and 11 months, Aug 2020 - Jun 2022
Games, Tech Track
IT University of Copenhagen
Final grade: 12/12 Wrote a thesis on collaborative, interpretive worldbuilding games. I developed several games, most notably Delivery Dog, a wholesome narrative experience, as part of the Making Games course. I did a Company Collaboration with Microsoft, improving the accessibility of the npm website. I was involved in a few student organizations, with which I also helped develop, organize, setup and run an escape room experience, a puzzle walk experience and a blender beginner’s workshop.
- 4 years and 1 month, Oct 2014 - Oct 2018
Computer Engineering
Università di Bologna
Final grade: 93/110 I wrote a thesis on Curriculum Machine Learning in the context of Video games I developed Audio Moto Championship (https://www.notion.so/f9563fb897214d8986cbc1d83e3d1709) and Pla.NET (https://www.notion.so/157aae1033324c87838301b7178d7fc2)
Languages
English
C2 (Expert / native speaker)
Italian
C2 (Expert / native speaker)
German
A1-A2 (Basic)
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