
Fabio Scita
Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von Fabio Scita
- 8 Monate, Juni 2024 - Jan. 2025
Game Producer
Cooking with Goblins
- 2 Monate, Mai 2023 - Juni 2023
Game Developer
Copenhagen Bombay Productions
Internship with the aim of developing the prototype for an autobattler interpretation of an upcoming animated show.
- 4 Monate, Sep. 2022 - Dez. 2022
Assistant Lecturer
IT University of Copenhagen
I worked beside the professor for the Game Programming course of the Games MSc, answering student questions, organizing extra workshops and correcting assignments.
- 1 Monat, Aug. 2022 - Aug. 2022
Game Developer
Pat the Head
I worked on the development of the demo for Winterby, a dimetric snowboarding RPG, taking on programming, level design and game design tasks in the Unity environment.
- 1 Jahr und 3 Monate, Mai 2021 - Juli 2022
Student Software Engineer
Microsoft Denmark
I focused on frontend and accessibility for the npm website and modernization of internal GitHub developer tools.
- 1 Jahr und 5 Monate, Feb. 2017 - Juni 2018
AudioGame Developer
Associazione Audiogames
I independently fully developed in Unity (initially as part of an internship) the Audio Moto Championship audiogame (a game for the visually impaired). In a second phase I focused on maintaining and improving the product, and I interfaced with premium customers to create and insert in the game the content they requested.
Ausbildung von Fabio Scita
- 3 Monate, Okt. 2023 - Dez. 2023
Project Management
KEA - Københavns Erhvervsakademi
Final grade: 10/12 A 6-week, 10 ECTS accredited course in Project Management on the necessary essentials of Project Management as a leadership competence, delivered by Talent Garden Denmark ApS in cooperation with KEA – Copenhagen School of Design and Technology.
- 1 Jahr und 11 Monate, Aug. 2020 - Juni 2022
Games, Tech Track
IT University of Copenhagen
Final grade: 12/12 Wrote a thesis on collaborative, interpretive worldbuilding games. I developed several games, most notably Delivery Dog, a wholesome narrative experience, as part of the Making Games course. I did a Company Collaboration with Microsoft, improving the accessibility of the npm website. I was involved in a few student organizations, with which I also helped develop, organize, setup and run an escape room experience, a puzzle walk experience and a blender beginner’s workshop.
- 4 Jahre und 1 Monat, Okt. 2014 - Okt. 2018
Computer Engineering
Università di Bologna
Final grade: 93/110 I wrote a thesis on Curriculum Machine Learning in the context of Video games I developed Audio Moto Championship (https://www.notion.so/f9563fb897214d8986cbc1d83e3d1709) and Pla.NET (https://www.notion.so/157aae1033324c87838301b7178d7fc2)
Sprachen
Englisch
Muttersprache
Italienisch
Muttersprache
Deutsch
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