Kristian Kohler

Angestellt, Creative Director, Bloom Haven
Hamburg, Deutschland

Fähigkeiten und Kenntnisse

Game Design
Creative Direction
Blockchain Gaming (Web3)
Tokenomics & Ecosystem Design
Systems Design
Unity Engine
Team Leadership
Design Documentation
Prototyping
LiveOps Strategy

Werdegang

Berufserfahrung von Kristian Kohler

  • Bis heute 2 Jahre, seit Jan. 2024

    Creative Director

    Bloom Haven

    Leading the creative direction and product vision for Bloom Haven, a blockchain gaming studio developing a sustainable idle gardening game on Ethereum. Defined core gameplay loops, integrated Chainlink VRF for provably fair NFT breeding mechanics, and designed the long-term tokenomics ($HPTL) to ensure economic stability and a positive player experience. Managed cross-functional teams (design, development, art) to align on the final product vision.

  • 3 Jahre und 8 Monate, Mai 2020 - Dez. 2023

    Lead Game Designer

    Pixel Fortress Games

    Oversaw the design of core features and economy for a successful mobile strategy game with over 5M downloads. Managed a team of 4 designers and coordinated closely with product management to define the roadmap based on player feedback and market analysis. Focused on tuning retention and monetization loops.

  • 2 Jahre und 11 Monate, Juni 2017 - Apr. 2020

    Senior Systems Designer

    Blackwood Studios

    Specialized in designing complex gameplay and progression systems for a AAA fantasy RPG, focusing on skill trees, combat mechanics, and inventory management. Developed detailed design specifications and worked closely with engineering to ensure feasible and polished implementation.

  • 2 Jahre und 11 Monate, Juli 2014 - Mai 2017

    Game Designer

    Stellar Interactive

    Designed levels, missions, and player onboarding for an innovative puzzle-adventure title. Conducted extensive playtesting and iterated rapidly on design concepts using data and qualitative feedback to optimize player flow and experience.

  • 1 Jahr und 6 Monate, Jan. 2013 - Juni 2014

    Junior Technical Designer

    Northern Lights Software

  • 8 Monate, Dez. 2012 - Juli 2013

    Intern, Game Development

    AlphaByte

    Assisted the design and QA teams on a major simulation project. Responsibilities included bug reporting, content population, and creating basic documentation for internal tools.

Ausbildung von Kristian Kohler

  • 2010 - 2012

    M.A. Digital Media and Game Design

    HAW Hamburg

  • 2007 - 2010

    B.Sc. Computer Science

    Technical University of Berlin (TU Berlin)

Sprachen

  • Englisch

    Muttersprache

  • Deutsch

    Muttersprache

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